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By default, when you roll a crit, you roll an extra die of damage. I want to change it so that you roll your normal amount of dice, double it, and then add modifiers. Is that at all possible?
Hey, Nicolas V. Which Character Sheet are you using? It sounds like the Character Sheet you're using has a Roll Template that possesses some special field like {{critical_damage=2d6}} (which is conditionally displayed only if some other special field like {{attack=[[1d20]]}} rolls a natural 20).
Hi, my suggestion, and i am not a paying member is thus. This is a macro for my Khajiit Monk that has WAY to many attacks /me Attempts to Claw/Punch @{target|token_name}'s Face off Rolling 0 or better hits Stunning Strike? 1Ki DC14 Con Save [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] Bonus Action [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] [[d20+9-@{target|ac}]] The +9 could be replaced with +@{prof_bonus} attribute and +@{dex_mod} or @{str_mod} attribute Then I have dmg macro /me does Damage to @{target|token_name} Rolling [[?{Modifier|0}d6 + ?{Modifier|0}*@{dex_mod}]] Then here is crit macro /me does Critical Dmg @{target|token_name} Rolling [[?{Modifier|0}d6 + ?{Modifier|0}d6 + ?{Modifier|0}*@{dex_mod}]] Here it is adjusted for your needs /me does Critical Dmg @{target|token_name} Rolling [[?{Modifier|0}d6*2 + ?{Modifier|0}*@{dex_mod}]] Change out the dice and str/dex mod as needed. Put the whole thing in a table if you want &{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}}