
Edit: I can't change the title, but we're starting to organize the players for the campaign, now. I'll probably take the first four to six people who post either character sheets or workable character concepts into the campaign forum and find a day and time that works for those people (bringing in extras if some peoples' schedules just don't mesh, etc.) So here's a link. <a href="https://app.roll20.net/join/61196/JFhFrg" rel="nofollow">https://app.roll20.net/join/61196/JFhFrg</a> I'll just remove anyone extra once we have enough characters and are ready to start, so feel free to take a look. Yo. Just seeing if anyone would be interested in playing some weekly D&D Next. I'll provide some information about the setting below, but if you have any specific questions feel free to ask. In broad strokes, the setting is fairly large continent split nearly in two by a massive chasm. The Kingdom of Angalor is on the east side of the chasm, and the Highblood Territories lie to the west. Angalor is pretty much a standard fantasy setting kingdom. Ever since the Highblood Territories seceded from the kingdom several hundred years ago the two have been intermittently at war. Towards the end of his life, the previous king negotiated a peace treaty with them and shortly after issued a new law requiring any Angalor citizen possessing the ability to wield magic (it's inherited in this setting but still requires years of study to master) to register their identity with the state or face severe penalties if they are ever discovered. Essentially wizards and the like are free to go about their business aside from having to carry around proof of their registration. The Highblood Territories are noteworthy for the severe inequity and lack of social mobility of its citizens. Society there is divided into a rigidly defined hierarchy. At the top, the seven members of the Highblood Council. At the bottom, the massive workforce of slaves. Every citizen is born into their caste but not necessarily their job. For instance, someone might be born into a caste with the right to choose whether they are a butcher or a cobbler, etc., but that person could never be a politician or enter law enforcement. There are two exceptions to this: a person can be granted honorary status in a higher caste if someone high enough in society decides they want to grant said status. That person's offspring may or may not become an official part of that caste, depending on the circumstances and the whims of higher-ups. The other exception is that someone convicted of a serious criminal offense may receive demotions in the same fashion as the honorary status explained above. Additional information about the Highbloods: "highblood" is the collective term outsiders use to refer to them, despite the fact that, internally, it's only used to refer to the upper crust of society. It is considered a crime for a slave to practice magic and they are usually executed for it. The culture there is very showy and concerned with appearances. To that end, in public most highbloods wear a custom-made mask that, in its design, contains some information about their position in society. There's no law regarding it, it's just sort of a cultural thing. Like men wearing shirts in public. The Council uses massive, stone golems to enforce their will. The military also utilizes them extensively. The secrets of their construction are heavily guarded. Angalor has not been able to replicate them, yet. The golems are powered by magestone, which I will outline below. Magestone is a relatively rare, extremely powerful mineral that amplifies magical effects and can act as a font of magical power. The largest known source of the substance is an enormous complex of mines located south of the chasm that divides the two countries. The complex and surrounding environs are officially neutral territory. Both countries mine and utilize the resource, though the highbloods use it on a much, much more massive scale and are far more proficient with it. Let's see, what else. On the southeast portion of Angalor, there is a large peninsula separated from the main portion of land by a dense forest called the Withering. Nobody knows what lies beyond because nobody ever makes it through alive and ships that try to approach from the sea invariably strike reefs or underwater rocks and sink. The only reason anyone knows the shape of the land at all is because of the people that occasionally come from the region looking to trade goods and services. They are slightly shorter than average humans and wrapped from head to toe in scraps of cloth. The land north of both countries is known as the Lifeless North. This name is appropriate. As explorers have headed further and further north, they've noted that the grass and trees grow more scarce until there simply aren't any at all. Those same explorers also usually die shortly after returning from an unexplained, non-contagious illness. Well, I think that's about it, as far as general information is concerned. I have additional information about the pantheon of gods, etc. but that should be good for now. Anyway, let me know if any of you are interested in a weekly game in this setting. The story would start in Angalor, but there's no problem if someone wants to play a highblood... Also, sorry for the wall of text.