YMMV of course. I'm running a game of Dungeon World on Roll20 at the moment. Part of the background story is that there's a lack of sunlight, which has led to us using Roll20s dynamic lighting, and making light a big part of the game and darkness a very real danger. It's been a continuing obstacle, and the encroaching dark is mirrored in the slow inevitable collapse of the social order as time goes on and the crisis deepens. So one player decided to play a cleric and as his background he said that there's been this increasing divide between the king's loyalists and the clerical orders. The king blames the gods for the darkness. This seed in his backstory has spun out tales of the religious faction usurping a town, the player staging a "miracle" in order to reignite the faiths in the capital city (leading to riots) and a three way conspiracy to assassinate the king and take the throne. Another player has taken that "Selfish rogue" persona and run with it right up until one of the other characters stood up for him when he had done something wrong. Nobody had ever fought his corner before, and it led to him being able to open up a little more, forge real bonds with the others, and show a capacity for self-sacrifice. He's still a selfish piece of work sometimes, but he's slowly becoming a better person because of the others. And sure, there's groups who stumble through combat after combat for the XP alone, but conflict is at the heart of many stories. When one of the party sacrificed himself in combat we stopped and ran a scene where death came for him, and offered a bargain. He'd be brought back to life, but at the cost of a binding agreement to ensure the sun stone they were after never made it to the elven forest. There was a palpable silence around the VTT as all the other players came to the realisation that his honour wouldn't let him agree to it. Characters took turns to mumble words of respect over his hastily dug grave before we pressed on. Many months later they still mention him around the camp fire sometimes. The combat was fast and brutal (I love the powered-by-apocalypse rules for that simplicity of narrative combat), the outcome more about the RP. I can heartily recommend watching Adam Kobel's Roll20 Presents.... <a href="https://www.youtube.com/watch?v=I7GSTudpZx8" rel="nofollow">https://www.youtube.com/watch?v=I7GSTudpZx8</a> I guess I'm trying to convey that Roll20 can accommodate most stories and play styles and accordingly, if you search around, I think you'll find them. First session's always a trial, whether explicit or not, I think...