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Sub folders for jukeboxes, Detailed Tokens and description and Counters + minor details

Hello! I would love to be able to have sub folders for jukebox sounds, for example; name a jukebox folder something like "City" and have a bunch of sub folders that I could place sounds in like "Tavern" or Hospital". Detailed token icons that could be applied by players without having the need for them to own the token and given the ability to name and add descriptions like "on fire" with a description that describes the damage taken and what ability has been used. Also being able to add a color behind the icons we are given would be excellent so we could use the same icon but track different damage types. Furthermore I would like the ability to be able to set a counter for tokens that follows the turn order so an effect on a player that is being tracked by a token could end "on saving throw", "Start of turn", "End of turn" or in X amount of turns. Finally I think it would be cool if we have an amount of gold in an inventory listed in the right spot it would display beside the token as a number beside a copper, silver, gold or diamond symbol. Love the table, sorry if someone else has listed any of this stuff already.
For your suggestion of implementing the ability to save a counter to the turn order, that already exists in the game. When you open the turn order, click the blue cogwheel button to bring up the turn order settings. At the bottom, you can add a custom item. Say somebody is on fire and it lasts 5 rounds or until they succeed a saving throw at the end of their turn, make the label "Bearington on Fire" and make the round calculation -1.  Lastly, put the effect right after Bearington to remind to roll a saving throw at the end of his turn and fill in the 0 to 5 to indicate it will last 5 rounds. As you click the arrow at the bottom of the turn order window, each time you cycle through "Bearington on Fire", it decrements 1 from it each time. This essential covers your "X amount of turns" scenario. You can also leave the auto calculation blank so it simply just sits there as a reminder. I use the feature to track duration of spells, buffs, debuffs, events, etc. for my campaign.
Justin said: For your suggestion of implementing the ability to save a counter to the turn order, that already exists in the game. When you open the turn order, click the blue cogwheel button to bring up the turn order settings. At the bottom, you can add a custom item. Say somebody is on fire and it lasts 5 rounds or until they succeed a saving throw at the end of their turn, make the label "Bearington on Fire" and make the round calculation -1.  Lastly, put the effect right after Bearington to remind to roll a saving throw at the end of his turn and fill in the 0 to 5 to indicate it will last 5 rounds. As you click the arrow at the bottom of the turn order window, each time you cycle through "Bearington on Fire", it decrements 1 from it each time. This essential covers your "X amount of turns" scenario. You can also leave the auto calculation blank so it simply just sits there as a reminder. I use the feature to track duration of spells, buffs, debuffs, events, etc. for my campaign. Hey thanks for the tip, i'll be sure to use that as well. :)
No problem, glad I could help out. :)
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