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NWoD Modifying dice pool

Hey there. I'm setting up a nWoD game right now, and I've been setting up some macros for ease of use (the usual Initiative macro, some discipline macros, things like that), but I'm having trouble with the attack rolls. For anyone unfamiliar, the way nWoD does it is that you combine a few stats for your initial dice pool. For example, someone using a gun puts together their Dexterity attribute and their Firearms skill (plus a specialty if it applies) to get the initial dice pool, then you reduce it by varying factors like cover, certain disciplines, concealment, that sort of thing. Essentially, these modifiers remove dice from that pool. Then, once you've calculated the additions and removals, you roll your dice pool and end up with a certain number of successes. The thing is, I've been fiddling with the macro for a while and haven't come up with a way to modify the amount of dice rolled with varying factors. I only found one macro that did it, and it seemed incredibly complicated and reliant on the system being Pathfinder. What I have right now just for the initial roll is /roll {@{selected|weapon_attack_1}d10!}>8 What that does is roll the selected character's attack from their first attack slot on their sheet (which would be the calculated Attribute+Skill+Specialty), explode on 10s and count successes on 8 or above. That much is all correct. Is there a simple way to throw in a modifier to reduce/increase the dice rolled for difference circumstances?
1455103451
Sungrass
Plus
Sheet Author
What you want is a query. It'd look something like this: /roll {[[@{selected|weapon_attack_1}+?{Modifier|0}]]d10!}>8 I'm not in a position to test the macro at the moment, but that should work. It'll allow the user to input a modifier to the dicepool, adjusting its size. 
1455103692

Edited 1455103826
/roll {(@{selected|weapon_attack_1}+?{Modifier?})d10!}>8 Does this work? If you rightclick->inspect in all modern browsers on textfields in the charactersheet the sourcecoode will pop up and those textfields will have a name="attr_dex" attribute or something similar. This way you can find how the used charactersheet names those attributes. I am not familiar with the system or the charactersheet you maybe use but if you have the attribute names found you can stitch your roll command together like /roll {(@{selected|dex}+@{selected|firearms}+@{selected|speciality}+@{selected|other_stuff}-?{Modifier?})d10!}>8 Instead of @{selected} you could also use the charactername. What dice numbers do explode in NWD? Just the 10s?
1455103767

Edited 1455104033
Just tried it, and it works great! I tried something similar, but I'm not too familiar with laying out the macros which I think might've screwed me up. Thanks a lot. =) EDIT: Ninja'd. Yeah, I was fiddling with linking to specific attributes, but I'm not sure how often it'd come up that it wouldn't just be more convenient to draw from the single section I can calculate manually. Generally the reason I like used {selected} is just because it means I can apply it to everyone, since they all control just their one character, and they can hit the macro and always have it apply their own stats without having to do each person's macros manually. I do appreciate the help though. =) And yeah, it's just the 10 usually. It can change depending on some supernatural interference or certain weapon types, but that wouldn't be too hard to incorporate when that starts cropping up.
Be sure to check out our World of Darkness page on the Roll20 Wiki if you haven't already; contains some great advice/macros!