Hey there. I'm setting up a nWoD game right now, and I've been setting up some macros for ease of use (the usual Initiative macro, some discipline macros, things like that), but I'm having trouble with the attack rolls. For anyone unfamiliar, the way nWoD does it is that you combine a few stats for your initial dice pool. For example, someone using a gun puts together their Dexterity attribute and their Firearms skill (plus a specialty if it applies) to get the initial dice pool, then you reduce it by varying factors like cover, certain disciplines, concealment, that sort of thing. Essentially, these modifiers remove dice from that pool. Then, once you've calculated the additions and removals, you roll your dice pool and end up with a certain number of successes. The thing is, I've been fiddling with the macro for a while and haven't come up with a way to modify the amount of dice rolled with varying factors. I only found one macro that did it, and it seemed incredibly complicated and reliant on the system being Pathfinder. What I have right now just for the initial roll is /roll {@{selected|weapon_attack_1}d10!}>8 What that does is roll the selected character's attack from their first attack slot on their sheet (which would be the calculated Attribute+Skill+Specialty), explode on 10s and count successes on 8 or above. That much is all correct. Is there a simple way to throw in a modifier to reduce/increase the dice rolled for difference circumstances?