
Pathfinder Homebrew Adventure Path Looking for a team of 4 players in exactly one hour. This is a Pathfinder homebrew AP that I run an existing group through weekly, I'm interested to see how a different group faces the same challenges. Let's play tonight, if the experience is good, we will make it weekly. Expect a 5-6 hour session. Character Guidelines Level 1 20 Point Buy Any race, but if it's over 10 RP, subtract the overage from the point buy (ie. - an Aasimar would be a 15 point by character). 2 traits Any class except summoner, and no animal companions. Any archetype Paizo books only 150 starting gold Looking for 4 players, possibly 5. One character must play a divine type class (ie. Paladin, Oracle, Cleric, or Inquisitor) for the story setting. Any non-evil alignments, but the divine class must be a good aligned character. Act One Setting The throne of King Rupert IV was transferred to his son, prince Lugan of Zarenthal upon his death. During the past 6 years, King Lugan has made a number of harmful decisions for North Veldrane. Decadent and flippant by nature, the kingdom's treasuries have seen better days, leading to cutbacks in key services, and a reduction in military support. This has led to a general unease among citizenry, and increased appearances of monsters due to scaled back patrols. Key trade with Durin's Hold has also been halted, due to their recent kobold infestation. The party begins on an escort mission, they must transport a "dangerous heretic" from the dwarven mining city of Durin's Hold to Veldrane's Capital, Cythnar's Gate. I will discuss more with those interested in playing. Add to Skype. If we get 4 within an hour, we'll play. natethegreat976