...But sadly, it's a bit obscure. So before I get all worked up making a campaign and such, I'd like to see some interest. For those who don't know anything about it, it's a Wuxia game set in ancient-fantasy-china. The system and setting are meant to evoke the kind of high-flying martial arts action/drama found in movies like "Crouching Tiger, Hidden Dragon", "Hero", any of the one billion things based on "Romance of the Three Kingdoms", "Kill Bill", or even "Kung Fu Panda" if you discount the characters being animals. The players assume control of martial artists trying to make their way and achieve their dreams in the world of the Jiang Hu, making friends and enemies along the way. It's good stuff, and Legends of the Wulin is as sound and fun a system as any I've read. A few strengths are: 1. There is almost never any question about how many or what type of dice you are rolling. The system uses d10s and you nearly always roll a set amount (7 for starting characters). The math keeps itself fairly simple too, with every bonus or negative being increments of 5. 2. There is no such thing as 'health points'. Characters collect 'ripples', and when battle is done these ripples are tallied and rolled to attempt to apply some condition or another. Accidental demise, of PCs or of NPCs, is unheard of. When/if people get killed it always is meaningful to the ongoing narrative. As someone who has run and played in various flavors of Dungeons and Dragons and World of Darkness for years, this is a Good Thing. Also, this is the only system I am aware of that allows you to MECHANICALLY demand respect or friendship of those you fight, shonen-anime-protagonist style. XD 3. Speaking of mechanical representation of Roleplay, the system deeply encourages characterization and getting involved with the setting through the unique way it handles EXP and its 'Loresheets', which often provide a tangible benefit if invested in. 4. The system is pretty well-balanced. Even the most optimal characters are far from invincible or unbeatable, and even better it seems hard to build a character poorly or ineffectively. And there's probably more selling points I'm forgetting. I fell in love with this game, and I really want to get more people into it. I'm more than willing to accept newcomers to the system, and I confess that I haven't run nearly as many games of it as i want. New or not, if you're interested, post! The game would likely happen weekly someday between Tuesday and Friday. I have a very flexible time schedule, but for convenience i'm in Central Standard Time. Optimally, the group would be about 3-4 PCs big. I'm very happy to answer any questions.