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[Interest Check] I'm looking to run Legends of the Wulin

...But sadly, it's a bit obscure. So before I get all worked up making a campaign and such, I'd like to see some interest. For those who don't know anything about it, it's a Wuxia game set in ancient-fantasy-china. The system and setting are meant to evoke the kind of high-flying martial arts action/drama found in movies like "Crouching Tiger, Hidden Dragon", "Hero", any of the one billion things based on "Romance of the Three Kingdoms", "Kill Bill", or even "Kung Fu Panda" if you discount the characters being animals. The players assume control of martial artists trying to make their way and achieve their dreams in the world of the Jiang Hu, making friends and enemies along the way. It's good stuff, and Legends of the Wulin is as sound and fun a system as any I've read. A few strengths are: 1. There is almost never any question about how many or what type of dice you are rolling. The system uses d10s and you nearly always roll a set amount (7 for starting characters). The math keeps itself fairly simple too, with every bonus or negative being increments of 5. 2. There is no such thing as 'health points'. Characters collect 'ripples', and when battle is done these ripples are tallied and rolled to attempt to apply some condition or another. Accidental demise, of PCs or of NPCs, is unheard of. When/if people get killed it always is meaningful to the ongoing narrative. As someone who has run and played in various flavors of Dungeons and Dragons and World of Darkness for years, this is a Good Thing. Also, this is the only system I am aware of that allows you to MECHANICALLY demand respect or friendship of those you fight, shonen-anime-protagonist style. XD 3. Speaking of mechanical representation of Roleplay, the system deeply encourages characterization and getting involved with the setting through the unique way it handles EXP and its 'Loresheets', which often provide a tangible benefit if invested in. 4. The system is pretty well-balanced. Even the most optimal characters are far from invincible or unbeatable, and even better it seems hard to build a character poorly or ineffectively. And there's probably more selling points I'm forgetting. I fell in love with this game, and I really want to get more people into it. I'm more than willing to accept newcomers to the system, and I confess that I haven't run nearly as many games of it as i want. New or not, if you're interested, post! The game would likely happen weekly someday between Tuesday and Friday. I have a very flexible time schedule, but for convenience i'm in Central Standard Time. Optimally, the group would be about 3-4 PCs big. I'm very happy to answer any questions.
 I've actually been trying to salvage monks in pathfinder. maybe i should cut my losses and read up more on wulin. I've read through about a quarter of the pdf so far. Just a couple of questions, would you say that this game is more combat oriented than pathfinder? How does it compare to the wackiness of exalted?
This actually sounds pretty cool. I wouldn't mind joining if you get enough interest, so long as it doesn't conflict with school or the very few other things I've got going on.
Hm. I'd say, regarding how combat oriented it is, that it is a notch less combat oriented than Pathfinder, in that fighting is not the only way to garner exp and advance. A character who is not interested in picking fights could conceivably never enter one in LotW, though frankly it would take some doing. That said, the game does feature quite a few styles of combat and such, it would be a shame not to use them on occasion! As for 'Exalted wackiness', I've seen some people try to make houserules for LotW so they can play Exalted with it (not that it's alone in that at all), and Exalted is often used in comparison with it. A lot of the tamer charms/powers/whatever can be emulated in LotW without any house rules at all. Some of the less tame ones might be found in secret advanced techniques... But I digress. It's similar but toned down, I'd say. You can speak so eloquently it moves your enemies to tears of sorrow but you probably can't make them your eternal slaves. You can swing an improbably large sword, but it is unlikely to cleave houses in half. You can 'curse' your friends and enemies, but you can't leap sideways in time to avoid the consequences of your actions. And so on. Also, I really can't stress this enough, this system's combat is not borked. So you can actually use your insane combat skillz without breaking the game over your knee or getting into an arms race with the ST.
Anyhow, i'd try it just to get off of pathfinder for a bit, whenever you get a date nailed down. Definitely preferring to see what i can do in line with a type of martial artist rather than a sword fighty guy. Just preference
Righteous! Do either of you (or any interested folk yet to arrive) have a time/date preference?
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Umm...I work randomly, but if we had a set time I could just let my boss know those days aren't alright. Any time on the weekends would be fine for me, except the first and third Saturdays of every month I'm busy until 1 PST. Every weekday the latest I would be busy till is 2 PST. Also, probably not Mondays or Wednesdays.
Converting that to my time, about 4 o'clock then. I can probably work with that.
I would be interested in playing some Wulin~  My current schedule is whenever I'm awake.
Went ahead and created the campaign for this. It's called Legends of the Wulin - Tales of the Imperial City.
I would be interested in this as well. I am located in CST. Current Days I have open are Sun, Mon, Wed, Fri.