Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

13th Age - Saturdays 7PM CST - Any Interest?

I'm posting to see if anyone has any interest in a 13th Age game. I've been away from Roll20 for a while and am new to 13th Age, but I've been playing RPGs for longer than I care to divulge, primarily D&D clear back to 1E (except 4E...gross). As the rules system more or less illustrates, 13th Age is a D20 variant that is more free-form and focused on story development rather than strict mechanics. As such, I would be running a game set in a highly customized world where player contributions to the setting and ongoing game are expected. So...any takers?! =)
Yes please!  I love 13th Age.  I would likely play a caster.  Unless we are limited to the main book, I might give necromancer a try.
Initially I'm thinking of restricting people to the core rulebook until I'm a little more comfortable with the system, although I do have the True Ways book. If you can plead a good case for such a character, however, I might reconsider.  ;)
1455667326

Edited 1455738515
Never played 13th Age, but I'm interested in giving it a shot. I like the collaborative story telling idea. I would like to run a wizard or sorcerer.  
I would be interested with the right type of game (more story than hack and slash)  and would lean towards Fighter, Bard or Cleric. The local time for me would be noon Sunday which works however if the day isnt set un stone I could only make a friday/saturday night. I got the corebook on release but never got the chance to play.
For anyone that is interested, I have listed my 13th Age game, which you can find under the name "Terrene". I should note that this will be text-based  to start with. I feel this contributes the role-playing and storytelling aspect of the game. However, we may move to voice later on depending on how the campaign progresses. Nathan, true to the nature of 13th Age, my game will be focused on storytelling and role-playing. The prevalence of combat in the game will depend a great deal on you, the players, and what direction you wish to take things. If the group prefers a heavier storytelling or narrative type of game, I can do that. If the group starts getting involved in more combat-based situations, I can manage that as well. This is not , however, a hack-and-slash game by any stretch of the imagination. The fights you do get into will almost always come about for some reason or purpose, again, often driven by character actions. Ask Poppy, he has played in my games before. ;)