- All games that use the sheet are updated, if the updated sheet has been published by roll20 - When you remove an attribute from the sheet, it stays in the existing characters but is unused - Not sure about repeating sections, but the same thing would likely apply - the attribute that underlies it is still there, just unused (or expanded) If a sheet is going to undergo a radical change (as is happening with 5e shaped right now), it's an excellent idea to: - Add a sheet version number - Create a sheet worker (script - we have those now! Woot! :)) that checks for version number. If version number of existing character is empty or smaller than current sheet, run appropriate conversions as required. > what's the protocol for editing other sheet authors' sheets I'm not sure there's an official protocol. Good FOSS etiquette is to check in with the original author first, as this may otherwise be seen as a "hostile fork". It'd also be an excellent idea to check in with the roll20 devs, because: - A sheet that's changed on github is available to pro members to load manually into their campaigns, but is not available in the drop-down and can't be used by any GM not at "Pro" level. In order for the sheet to become "official", as it were, roll20 devs have to (manually) publish it. Sometimes a sheet will be all-but-abandoned, and that's okay. For example, for DnD 5e, we currently have three sheets: - "Community," the first that had been created. Not updated in 9 months or so, author has stated job and life keep him away from playing and coding - "Shaped," the second that had been created. Under furious development to be updated for the new SRD. Looking most excellent so far. - "OGL," the official sheet created by the roll20 devs themselves, to celebrate the SRD and sheetworker functionality (and provide an official sheet for 5e, the most popular game here, which strikes me as an excellent idea) OGL has one-time importers for "Community" and "Shaped." "Shaped", once the update goes out of Pro-only land and live sometime March, will have one-time importers for "Community" and "OGL". That leaves the original "Community" sheet as one that doesn't do SRD, and likely won't be updated. And that's okay. The game doesn't need three sheets. OGL is nice and functional and has a clean, minimal design; and Shaped in its new form has all the bells and whistles one could hope for while still being a joy to look at.