Would love to try out this new system! I now have the actual material and available to play this fascinating quirky game. Queen I am an Mutant Human Nano who Works Miracles Pools Might (Edge: 0) 8 Speed (Edge: 0) 10 Intellect (Edge: 1) 21 Other Details Shins You have 4 shins to spend. Cyphers You can bear up to 3 cyphers. Nano Background: Psionics MUTATIONS
Beneficial: Improved Intellect Pool, Slippery Skin, Suggestive Voice
Harmful: Weakness in Might
Distinctive: Scaly body (+2 to Armor. Enabler.), Two Extra Arms (Enabler.)
Initial Link to the Starting Adventure: From the following list of options, choose how you became
involved in the first adventure.
1. One of the other PCs asked your opinion of the mission, knowing
that if you thought it was a good idea, it probably was.
2. You saw value in what the other PCs were doing.
3. You believed that the task might lead to important and interesting
discoveries.
4. A
colleague requested that you take part in the mission as a favor. MIRACLES You manipulate matter and time in order to help others. Your special talents make you beloved by all you encounter. Some might think you a representative of the gods, or some kind of power from beyond this world. And perhaps they are right--transdimensional experimentation in the prior worlds might be exactly what led to the energies you wield existing here in the first place. You probably wear simple, rather than flashy or stylish clothes. There is no need to call more attention to oneself. Nanos are the likeliest miracle workers, with the mental fortitude to focus the healing power. A glaive that can heal himself, though, is an interesting and dangerous proposition. Connection: Pick one other PC. This character quietly suspects that you are some kind of messiah or supernatural being. You can choose whether or not you know this fact. GM Intrusion Suggestions: Attempts to heal harm instead. Sometimes, a community or individual needs a healer so desperately that they will hold one against his or her will. Minor Effect Suggestions: Target is healed +1 additional point. Major Effect Suggestions: Target is healed +2 additional points. Tier 1: Healing Touch (1 Intellect point). With a touch, you can restore 1d6 points to any one stat Pool of any character. This is an Intellect task of level 0. Each time you attempt to heal the same character, the task level increases by 1. The task returns to level 0 after that character rests for 10 hours. Action. Tier 2: Alleviate (3 Intellect points). You attempt to cancel or cure one malady in one creature. Action. Tier 3: Font of Healing. Other characters (that you approve of) can touch you and regain 1d6 points to either Might or Speed Pool. This costs them (not you) 2 Intellect points. A single creature can only benefit from this ability once each day. Enabler. Tier 4: Inspiration (4 Intellect points). Through mental inspiration and the manipulation of time, one creature you choose within 30 feet gets an additional, immediate action to take out of turn. Action. Tier 5: Undo (5 Intellect points). You turn back time a few seconds, effectively undoing a single creature's most recent action. If That creature can do the same thing, or make different choices. Action. Tier 6: Greater Healing Touch (4 Intellect points). All the stat pools of a creature you touch are restored to maximum. A single creature can only benefit from this ability once each day. Action. BACKGROUND You hail from a very distant land where you were well known and regarded, but people here treat you with suspicion. First Tier Nano First tier nanos have the following abilities: Extra Effort: Your effort is 1. Genius: You have an Edge of 1 for Intellect and an Edge of 0 for Might and Speed. Master Cypher Use: You can bear three cyphers at one time. Numenera Training: You are trained in the numenera, and can attempt to understand and identify its properties. ESOTERIES You can tap into the numenera to reshape the world around you. Similar in appearance to the way a fabled wizard might seem to cast spells, these expressions of your knowledge are called esoteries. Non-nanos, however, usually just call them spells. You can perform these esoteric tasks when you have a free hand and can pay the Intellect point cost. All esoteries are an action to perform. Choose two of the following esoteries:
Scan (2 Intellect points): You scan an
area equal in size to a 10-foot (3-meter) cube, including all objects or creatures
within that area. The area must be within short range. Scanning a creature or object
always reveals its level (a measure of how powerful, dangerous,
or difficult it is). You also learn whatever facts the GM feels are pertinent about
the matter and energy in that area. For example, you might learn that the wooden
box contains a device of metal and synth. You might learn that the glass cylinder
is full of poisonous gas, and that its metal stand has an electrical field running
through it that connects to a metal mesh in the floor. You might learn that the
creature standing before you is a mammal with
a small brain. However, this esotery doesn't tell you what the information means.
Thus, in the first example, you don't know what the metal and synth device does.
In the second, you don't know if stepping on the floor causes the cylinder to release
the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving.
Many materials and energy fields prevent or resist scanning. Action.
Onslaught (1 Intellect point): You attack a foe using energies that assail
either his physical form or his mind. In either case, you must be able to see
your target. If the attack is physical, you emit a short-range ray of force
that inflicts 4 points of damage. If the attack is mental, you focus your
mental energy to blast the thought processes of another creature within short
range. This mindslice inflicts 2 points of Intellect damage (and thus ignores
Armor). Some creatures without minds (such as automatons) might be immune
to mindslice. Action.
Starting Equipment: You start with clothing, one light weapon, a book about the numenera, three cyphers (controlled blinking nodule level 5, detonation (gravity) level 8, frigid wall projector level 8), one oddity (unknown plastic device with lights that occasionally blink), and 4 shins (coins). Before selecting your weapons, armor, and other gear, you might want to wait until after you've chosen your esoteries, descriptor, and focus. Skills: Identifying