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[13th Age Official] An Unofficial Feature and Bugs thread for the 13th Age Official sheet

Hello, I've started building a campaign in roll20 using the official 13th Age sheet. I've noticed some issues with the sheet, both improvements and bugs. BUGS When adding a custom header to a custom action in a power neither the header nor the details appear when the power is used FEATURES I would like Spell and At-Will or Encounter to be separately selectable to accomodate at-will vs. encounter vs. daily spells. I would like the option ranged or close quarters to be an available modifier for the Spell type so that once the user has selected Spell, much like when someone selects the Class type. The card can say: Close Quarters Spell or Ranged Spell. I would like recharge to be separately selectable for sorcerer spells Could we either allow markdown formatting in the Talents and Features section, or make them something that can be added like the powers. I find when multiple talents and features are added that box is illegible. Under Custom1,2,3 can we add Feats? Can we get support for spell books and picking spells? Basically I think that type grouping should be as follows: Class, Racial, Magic Item, Spell At-will, Encounter, Daily, Recharge Anyway, that's all for now. I'd love to help if I can. I'm familiar with HTML and CSS.
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I've found a couple of minor issues as well - namely the header text for a power/spell/attack gets cut off at 100 pixels rather than 160px, even though there's 160px worth of space, and Powers/Spells can only automatically pull from the Strength or Dexterity bonuses despite most spells using others. As far as I know (I'm still a bit new with Github), I've submitted pull requests for small changes that fix both of these.
Let me start by saying I really like most of the sheet, and appreciate the effort put into it.  I do have a few issues though which are fairly show-stopping for me personally. It looks to me like magic item bonuses aren't being included in the damage calculation for the basic melee and ranged attacks, although it is included in the attack rolls.   There is no NPC sheet. Adjusting current hit points seems to have to be done manually via the sheet, because editing the bars directly (using a macro for example) seems to "disconnect" them from the sheet.  
Unless I just missed this, we need expanded output for the die rolls on powers. At least, for weapon powers and Basic Attacks, since almost every weapon-user has "on an even/odd roll" or "on a 16+" etc on their powers. I know that mousing over the result will give you the logic but this would be quicker.
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Looking at the 13th Age Official Sheet versus the Legacy Sheet a see quite a lot of information is missing. No place to keep track of gp (what is adventuring without pay?) The Power Cards implementation seems to assume anyone playing is a power user. It took over an hour to explain to my not coder friends how to put in the variables needed to make a power run. This presented a huge barrier to new folks not used to the sheet. The Icon Relationship section is laid out pretty poorly and does not seem to make any sense based on how the books discuss it. The Rule book states you can have positive/conflicted/negative relationships with the Icons. There is no real obvious way to list these on the sheet. The sheet only seems to show positive and a lightning bolt that I assume is conflicted. While there is an area for your Weapons (ranged and melee) there is no real useful area for your Armor. Being that Armor affects AC it should be a bit more useful of a section for this. That is all the issues I have for now. If this is a thread that isn't really read, maybe I will just go ahead and make the changes I want for my own version of the sheet, but hopefully this thread has some useful output.
Re: An NPC version of the sheet, I'm not sure we need a totally separate sheet for it (though maybe that would help?), but I haven't been able to find a way to stop a character from using the Escalation Die on his attacks. I think I can do NPCs with this if that's on there (I think I can just kind of set up their base AC/PD/MD as the monster values and then leave all the attributes as 10), but if they're always going to use Escalation that makes it hard. Is there a way to set whether a character uses Escalation or not? Also, is there a way to make the rolls more prominently display the natural roll result, rather than having to hover over the roll to see the pop-up? A lot of stuff in 13th Age uses the natural roll, so it can be a real slowdown not having it prominent. Finally, one other thing I'd like to see is a way of recording conditions on the sheet.
Prominently displaying the natural result isn't something that can be done with any sheet. Currently there is no way to store the value of a die roll. To show the natural and modified result you'd need to roll a d20, store and display the restore, then add the modifiers to the stores result and display that. The best you can do is turn on 3D dice.