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Map creation

Hello Roll20  I am starting to understand how it works but I got a question about mapping It's hard to make a good map with a few token or tiles. But apparently one of mine game is laggin and I'm afraid it's because I used too much tiles to create the village. So my question is, is it possible to create map on roll20? or do we have to inport them?  Thanks allready for you answer
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Edited 1456202902
Gold
Forum Champion
I've had good success with creating maps in Roll20 from many tiles. Map tiles can be found in the Roll20 Art Search coming from Marketplace or From The Web, or from your Library uploads.&nbsp;Roll20 has some cool optimizations to load only the portions of images that a player-viewer is looking at, scaled for their zoom level, so an especially large map is not necessarily loading all at once. The performance of loading the page, however, is still dependent on the power of the viewer's computer, so a larger map on an older computer could start to cause lag like you described. Another option is to assemble your maps in a graphics editor program like Photoshop or GIMP, and then upload the finalized map (or use as a background and continue to add more pieces on top in Roll20). This can sometimes save you on bandwidth, performance overhead. When you buy tile packs from the Roll20 Marketplace, many are enabled and permitted for downloading to use in your graphics program. Return to Roll20 Marketplace to a graphics pack you've purchased to find the download link for editing on your computer. Here are some helpful wiki pages that comment about this. Image Best Practices, <a href="https://wiki.roll20.net/Image_Best_Practices_for_R" rel="nofollow">https://wiki.roll20.net/Image_Best_Practices_for_R</a>... Optimizing Roll20 performance, <a href="https://wiki.roll20.net/Optimizing_Roll20_Performa" rel="nofollow">https://wiki.roll20.net/Optimizing_Roll20_Performa</a>... If you have more questions about this after reading the wikis, feel free to post again.
Hi Lord Hodor, I use various methods like Gold pointed out, but there is one other one which I find has worked well for me. I will assemble the map in the Roll20 editor with the various tiles and tokens, taking advantage of token placement, etc, and then I'll simply screenshot it and upload the image to use on the map layer.
Well thanks you guys, I tried to print screen my map and import it back and it worked. I'm just glad I ask now and not after 20pages of adventure XD All good for me ! thanks again
I use maptool to make all my maps. Especially big maps... cause you can export them as a single, flat image.
idk if you see well but my point is the huge difference of graphisme between the one I made on the right and copied version on the left I just cant make it good with paint import/export, it s allways blurry after I extended the size
I use <a href="http://pyromancers.com/dungeon-painter-online/" rel="nofollow">http://pyromancers.com/dungeon-painter-online/</a>. It lets me export the maps with a custom grid size, so I can do 70 pixels and make them exactly to fit roll20's grid.
There's a great app available for ipad called battlemaps 2. You can build your maps there and export them to roll20.
A bunch of us also make free maps and post them in the General Discussion thread for anyone to use. There are a handful of updating threads with such maps for different settings (I have about 130 or so freely available in my thread, for example). The modules on the store are also pretty amazing, specifically the tileset ones that give you a lot of flexibility for assembling a dungeon and are worth checking out!
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Ziechael
Forum Champion
Sheet Author
API Scripter
I would also highly recommend checking out the&nbsp; wiki guide to making maps for Roll20 using Gimp . It is tailored for simple map creation that will fit the VTT without having to resize or 'bodge' things to make it fit. Don't expect amazing results straight away but once you've played around a bit you can quickly and easily create some really nice maps for use in your games.