Still working on a back-story.
Darnius Melphes
Level 1 Tiefling Warlock
Initiative: +0
Senses: Perception +1
HP 28; Bloodied 14
AC 12; Fortitude 13; Reflex 13; Will 14
Healing Surges: 9 per day, recovers 7 hp
Speed 6
Basic Attacks: melee +0; ranged +0
Attacks: Quarterstaff +2 melee (1d8)
At-Will Powers: Hellish Rebuke [class], Eldritch Blast [class]
Encounter Powers: Diabolic Grasp, Infernal Wrath [racial]
Daily Powers: Flames of Phlegethos
Alignment: Unaligned
Languages: Common, Draconic
Skills: Acrobatics +0, Arcana +7, Athletics +0, Bluff +10, Diplomacy +3, Dungeoneering +1, Endurance +3, Heal +1, History +7, Insight +1, Intimidate +8, Nature +1, Perception +1, Religion +2, Stealth +2, Streetwise +3, Thievery +0.
*indicates trained skill
Abilities: Str 11 (+0), Dex 10 (+0), Con 16 (+3), Int 15 (+2), Wis 12 (+1), Cha 16 (+3)
Feats: Hellfire Blood
Racial Abilities: Bloodhunt, Fire Resistance, Infernal Wrath
Class Abilities: Prime Shot, Shadow Walk, Warlock's Curse, Eldritch Pact [Infernal Pact]
Gear: Cloth armor (basic clothing), Quarterstaff, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 79 gp
Key Calculations
Initiative: +0 (1/2 level) +0 DEX = 0
Defenses:
AC: 10 + 0 (1/2 level) +2 INT = 12
Fortitude: 10 + 0 (1/2 level) +3 CON +0 class +0 racial = 13
Reflex: 10 + 0 (1/2 level) +2 INT +1 class +0 racial = 13
Will: 10 + 0 (1/2 level) +3 CHA +1 class +0 racial = 14
Attacks:
Quarterstaff Attack Bonus: +0 1/2 level +0 STR +2 Prof. Bonus = 2
Skills:
Trained Skills: Arcana, Bluff, History, Intimidate.