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[D&D 5e One Shot] Looking for two to four brave souls... (Mar 2nd)

1456947387

Edited 1456948149
I will run a one shot of D&D 5e using the LMoP pre-gens or a character of your own (provided you have a Plus level subscriber account) and export it into the campaign. The game will start at 9 pm eastern and run for at least three hours. I will be available around 8 pm eastern to help with macro setup/character importing. Character creation and other information are as follows... Standard point buy, PHB only.  Level one characters. The Wil Wheaton Rule is in effect in regards to character alignment. Don't be a dick. Otherwise I'll boot you and find someone else. PowerCard macros are in use and are they preferred method of making attack rolls.  Mic/Headset is a must. Skype voice chat will be used. Webcam option, but is preferred. I am Honey Badger (Roll 20) on Skype. Location... Barsoom, Mars PowerCard Weapon Macros: The following are examples of the PowerCard weapon macros I use which work with the D&D 5e Community Sheet. If you are a Plus level subscriber and make a character using that sheet, you can enter your weapons in on the sheet and the following macros will pull that information. You can use the Class action output fields to further customize your macros such as replacing the --rightsub on ranged weapons with the actual ranges. !power {{ --name|@{meleeweaponname1} --leftsub|Melee Attack --rightsub|Reach 5 ft --Attack:|[[ [$Atk1] 1d20cs>@{meleeweaponcritrange1} + [[@{meleetohit1}]] + [[@{global_melee_attack_bonus}]] ]] | [[ [$Atk2] 1d20cs>@{meleeweaponcritrange1} + [[@{meleetohit1}]] + [[@{global_melee_attack_bonus}]] ]] vs AC --Hit:|[[ [NH] @{meleedmg1} + [[@{meleedmgbonus1}]] ]] @{meleedmgtype1} damage --?? $Atk1.base >= @{meleeweaponcritrange1} OR $Atk2.base >= @{meleeweaponcritrange1} ?? !Critical Hit:| ^* **+** [[ [NH] @{meleedmg1}]] damage $$#660000|**[ Critical! ]**$$ @{classactionoutput1} }} !power {{ --name|@{meleeweaponname2} --leftsub|Melee Attack --rightsub|Reach 5 ft --Attack:|[[ [$Atk1] 1d20cs>@{meleeweaponcritrange2} + [[@{meleetohit2}]] + [[@{global_melee_attack_bonus}]] ]] | [[ [$Atk2] 1d20cs>@{meleeweaponcritrange2} + [[@{meleetohit2}]] + [[@{global_melee_attack_bonus}]] ]] vs AC --Hit:|[[ [NH] @{meleedmg2} + [[@{meleedmgbonus2}]] ]] @{meleedmgtype2} damage --?? $Atk1.base >= @{meleeweaponcritrange2} OR $Atk2.base >= @{meleeweaponcritrange2} ?? !Critical Hit:| ^* **+** [[ [NH] @{meleedmg2}]] damage $$#660000|**[ Critical! ]**$$ @{classactionoutput2} }} !power {{ --name|@{meleeweaponname3} --leftsub|Melee Attack --rightsub|Reach 5 ft --Attack:|[[ [$Atk1] 1d20cs>@{meleeweaponcritrange3} + [[@{meleetohit3}]] + [[@{global_melee_attack_bonus}]] ]] | [[ [$Atk2] 1d20cs>@{meleeweaponcritrange3} + [[@{meleetohit3}]] + [[@{global_melee_attack_bonus}]] ]] vs AC --Hit:|[[ [NH] @{meleedmg3} + [[@{meleedmgbonus3}]] ]] @{meleedmgtype3} damage --?? $Atk1.base >= @{meleeweaponcritrange3} OR $Atk2.base >= @{meleeweaponcritrange3} ?? !Critical Hit:| ^* **+** [[ [NH] @{meleedmg3}]] damage $$#660000|**[ Critical! ]**$$ @{classactionoutput3} }} !power {{ --name|@{meleeweaponname4} --leftsub|Melee Attack --rightsub|Reach 5 ft --Attack:|[[ [$Atk1] 1d20cs>@{meleeweaponcritrange4} + [[@{meleetohit4}]] + [[@{global_melee_attack_bonus}]] ]] | [[ [$Atk2] 1d20cs>@{meleeweaponcritrange4} + [[@{meleetohit4}]] + [[@{global_melee_attack_bonus}]] ]] vs AC --Hit:|[[ [NH] @{meleedmg4} + [[@{meleedmgbonus4}]] ]] @{meleedmgtype4} damage --?? $Atk1.base >= @{meleeweaponcritrange4} OR $Atk2.base >= @{meleeweaponcritrange4} ?? !Critical Hit:| ^* **+** [[ [NH] @{meleedmg4}]] damage $$#660000|**[ Critical! ]**$$ @{classactionoutput4} }} !power {{ --name|@{meleeweaponname5} --leftsub|Melee Attack --rightsub|Reach 5 ft --Attack:|[[ [$Atk1] 1d20cs>@{meleeweaponcritrange5} + [[@{meleetohit5}]] + [[@{global_melee_attack_bonus}]] ]] | [[ [$Atk2] 1d20cs>@{meleeweaponcritrange5} + [[@{meleetohit5}]] + [[@{global_melee_attack_bonus}]] ]] vs AC --Hit:|[[ [NH] @{meleedmg5} + [[@{meleedmgbonus5}]] ]] @{meleedmgtype5} damage --?? $Atk1.base >= @{meleeweaponcritrange5} OR $Atk2.base >= @{meleeweaponcritrange5} ?? !Critical Hit:| ^* **+** [[ [NH] @{meleedmg5}]] damage $$#660000|**[ Critical! ]**$$ @{classactionoutput5} }} !power {{ --name|@{rangedweaponname1} --leftsub|Ranged Attack --rightsub|Reach 5 ft --Attack:|[[ [$Atk1] 1d20cs>@{rangedweaponcritrange1} + [[@{rangedtohit1}]] + [[@{global_ranged_attack_bonus}]] ]] | [[ [$Atk2] 1d20cs>@{rangedweaponcritrange1} + [[@{rangedtohit1}]] + [[@{global_ranged_attack_bonus}]] ]] vs AC --Hit:|[[ [NH] @{rangeddmg1} + [[@{rangeddmgbonus1}]] ]] @{rangeddmgtype1} damage --?? $Atk1.base >= @{rangedweaponcritrange1} OR $Atk2.base >= @{rangedweaponcritrange1} ?? !Critical Hit:| ^* **+** [[ [NH] @{rangeddmg1}]] damage $$#660000|**[ Critical! ]**$$ @{classactionoutput6} }} !power {{ --name|@{rangedweaponname2} --leftsub|Ranged Attack --rightsub|Reach 5 ft --Attack:|[[ [$Atk1] 1d20cs>@{rangedweaponcritrange2} + [[@{rangedtohit2}]] + [[@{global_ranged_attack_bonus}]] ]] | [[ [$Atk2] 1d20cs>@{rangedweaponcritrange2} + [[@{rangedtohit2}]] + [[@{global_ranged_attack_bonus}]] ]] vs AC --Hit:|[[ [NH] @{rangeddmg2} + [[@{rangeddmgbonus2}]] ]] @{rangeddmgtype2} damage --?? $Atk1.base >= @{rangedweaponcritrange2} OR $Atk2.base >= @{rangedweaponcritrange2} ?? !Critical Hit:| ^* **+** [[ [NH] @{rangeddmg2}]] damage $$#660000|**[ Critical! ]**$$ @{classactionoutput7} }} !power {{ --name|@{rangedweaponname3} --leftsub|Ranged Attack --rightsub|Reach 5 ft --Attack:|[[ [$Atk1] 1d20cs>@{rangedweaponcritrange3} + [[@{rangedtohit3}]] + [[@{global_ranged_attack_bonus}]] ]] | [[ [$Atk2] 1d20cs>@{rangedweaponcritrange3} + [[@{rangedtohit3}]] + [[@{global_ranged_attack_bonus}]] ]] vs AC --Hit:|[[ [NH] @{rangeddmg3} + [[@{rangeddmgbonus3}]] ]] @{rangeddmgtype3} damage --?? $Atk1.base >= @{rangedweaponcritrange3} OR $Atk2.base >= @{rangedweaponcritrange3} ?? !Critical Hit:| ^* **+** [[ [NH] @{rangeddmg3}]] damage $$#660000|**[ Critical! ]**$$ @{classactionoutput8} }}
Two spots taken, one has claimed the halfling rogue pre-gen, leaving the two fighters, the wizard, and cleric available.