
As mentioned in the title I am looking for a player to join a Weekly 4E saturday game. The world is homebrewed and includes changes to some of the races. It has it's own pantheon etc. We play 7pm-12am EST though if a natural break presents itself before midnight we end earlier. The group is one that has played with each other for a bit and has several levels of experience HOWEVER we have not started the first session of this campaign yet. I am looking for a fun yet mature player to add to the group. If you are a rules lawyer please do not apply, I don't have time to deal with them as a lot of the stuff in this world do not follow the rules and I don't want to have to debate or explain every time. Now seeing as some of the stuff is different and I don't want to post all my info I am looking for people to post their character concepts. The party already has a cleric, paladin, druid and ranger so the new player could fill any role. The only Classes that are allowed are Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Sorcerer, Warlock, Warlord and Wizard. I am not mentioning the races as some of them have been altered mechanic wise. Now without posting all the info on the world I am just posting the brief overview so players know what they are getting into. I tend to strive for games that are 50/50 split in terms of rp and combat so if you are not comfortable rping then this is probably not the game for you. So yeah, just post your character concepts, what level of experience you have with the game and I will pick the one that I feel will work best with the players/characters. In the beginning there was only Runia, a lush land that spanned as far as the eye could see. The early kingdoms warred for various reasons; wealth, power, fear.. For centuries armies clashed again and again, blood being spilt in the name of country and god. It seemed that the cycle of war would rage on and on. Then came the Great Divide. No one knows how or why it came about, history holds no record, but in the span of a day Runia was torn in half. Large chunks of land became shattered, ripped from the ground before starting to rise into the air. Mountains, lakes, valleys, hills, dense forests, fields, all of them lifted higher and higher. Kingdoms split, families torn apart along with the landscape. By the time the sun had risen on the second day Runia had been split into two worlds; Lunthenia above and Terra below. With the two parts now separated by miles of open air, Lunthenia and Terra became two separate worlds, destined never to interact with each other. Upon the floating continent the now disjoined kingdoms turned to the only thing that they knew, waging war to claim the new lands and secure the resources for themselves. This drive spawned what is now known as the Age of Builders as most of the continent is divided by large gaps, requiring the kingdoms to create or build bridges to connect one area to the next. For nearly 2 centuries the shattered kingdoms bolstered their academic pursuits. Not only did they need to create large bridges that would span several hundred feet but life amongst the sky was filled with new wonders. Whether due to the same mystic energies that caused the Great Divide or due to some other factor, the creatures of the land began to change. New species appearing, others fading into the nothingness while the rest merely changed in some way or shape. Lunthenia was truly a new world after all. As the years continued to move forward and the last of the Grand Branches (the bridges that connect the sections of Lunthenia) having been completed, it was thought that this new world would be plunged into warfare much as Runia had been. Yet such a fate would not be, the Age of Builders had brought with it an enlightenment that had previously not been available. Many scholars conjectured that the Great Divide was due to the overwhelming thirst held by the populace of Runia. That it was the gods not so subtle way of putting an end to such pointless squabbles. Whether peace was afforded due to those thoughts or due to the lack of resources held by each kingdom is unclear, none the less the Age of Builders continued eventually turning into the Age of Wonder.