
So, here's what I'm doing: I want to have certain sounds running through the jukebox come in to my characters at different levels. I would try to achieve this through their tokens, perhaps give each token a number based on their "listen" score. So for example: Johnny has 1 listen, he gets a score of 1. Clarissa has 4 listen, she gets a score of 4. With that said, I want to have a way to bind sound effects to specific locations. So for example, to have people talking bound to a room, and have a radius around that room (much like dynamic light) that people can hear the noise. The further away from the center they are, the harder it is to hear the noise. I'd like this to come through their speakers individually, so if a player moves his token closer to the sound, he hears it, but the rest of his party, who are farther away, do not, effectively eliminating me "telling" the player "well you hear x noise" and instead giving the player their own immersion on an individual basis. I could also use this to "curse" a player ("Have them hear a certain voice or sound effect that no others could hear"). Is this possible? Sorry, should elaborate: I want the check number at the center of the sound to be 0, meaning that everyone can hear it. 100 feet from the center being something like 10, meaning nobody can hear it, and descending to zero. That way Johnny hears it when it reaches the 4 thresh hold, and Clarissa hears it at 1.