Does anyone know of a way of adding API scripts to the pregenerated rolls? For example, when the ranger fires an arrow, it uses Aarron's ammo script to remove one from his Cass Resource, and it uses Matt's music control script to play an arrow launch. Even better, when the damage is rolled, it plays another sound effect, that of an arrow hitting. I know you can create custom attributes using dynamic references, but I was hoping to not have to go down that route.