Hello all,
I am going to run a CoC scenario for beginners that can be
done in 4-5 hours, preferably in one session. Because of flexibility with my
time I’d prefer to do this within 30 days of the post, the sooner the better.
The gaming platform will be RollD20 and Skype for voice
chat. I prefer Skype because it requires less bandwidth than Hangouts and it
always seems I get a player or two with weak connections who have issues. This
is less of an issue on Skype.
Since a lot of you are scattered over the world I suspect
this game will be Friday through Sunday but we’ll see. I am in California on
PDT which is -07:00 UTC according to this link:
<a href="http://www.worldtimeserver.com/current_time_in_US-CA.aspx" rel="nofollow">http://www.worldtimeserver.com/current_time_in_US-CA.aspx</a>
I will be running from afternoon to 4am my time (night owl
here).
Details of the two games are below. Please answer these
questions in the thread or send to me. I have a preference for players who have
not played ANY Cthulhu or very little of it. The idea is to expose some people
to the game who otherwise never have the opportunity to experience it. That
said, there may be some allowances.
There is a small chance I will run both of these scenarios
if there is overwhelming evidence.
Please get back to me no later than Thursday morning (my
time) March 24 th 2016.
Here are the questions. Feel free to answer them in the
thread or PM them to me. If you have additional questions not answered in this
thread feel free to shoot them over:
1.Do you know how you compare in time zone to me?
Do you fit the range? If not are you okay staying up late or getting up early? 2.What’s your interest in wanting to learn and
play CoC? 3.Are you okay in playing either scenario? Do you
have a preference? 4.Do you have any hard limits on what you don’t
want to see in a horror game that I should be aware of? Things you want to see? 5.You get you need to download Skype for chat?
Roll20 does not require an account but it helps. 6.Anything else you wish to put out there?
Thanks for answering the questions. I am looking forward to
meeting some of you.
Game System: Call of Cthulhu 6E and 7E
Scenario Name: Dockside Dogs
GM: Shannon Mac (scenario by Paul Fricker)
Variations: 6E character sheets but 7E rules
Power Level: 1995 suit and tie gangsters
Number of Players: 6 of 6 player seats are available
Characters provided? Yes
DESCRIPTION: this was supposed to
be a simple heist.
A group of well-dressed criminals arrive at a warehouse to
rendezvous after pulling off an extraordinary crime. They know each other
only by their pseudonyms - Mister Black, Mister Red, Mister Green, Mister
Purple, Mister Beige, Mister Silver, Mister Grey.
The plan is simply to sit tight until midnight
when someone will arrive to ferry them - and the loot - across the bay to make
a final delivery to the boss. Sounds easy, right?
But things take a turn for the weird; strange
things happen in and around the warehouse. Things which make the criminals
doubt the allegiances of the compatriots, their own sanity, and ultimately the
very nature of reality.
It is going to be a long wait for the ferryman.
NOTE:
this game may have player vs player scenes so be okay with it. Unlike many COC
scenarios I have run this one is extremely player driven.
Game System: Call of Cthulhu 7E
Scenario Name: Dead Light
GM: Shannon Mac (scenario by Alan Bligh)
Variations: Very minor
Power Level: fragile fleshies in 1925 Arkham area
Number of Players: 4 seats are available
Characters provided? Varies (you can make your own or get a pregen)
DESCRIPTION:
On a dark and stormy night... here's a chance to spring a sudden and horrifying
Mythos event on your Investigators as they're scurrying through the rain on a
rural road just outside of Arkham. Suitable for a one off game or as a
side-adventure to throw into your regular campaign, it involves the party quite
literally running into a chain of unnatural nightmarish events that threaten
both their sanity and their very lives.