
Hi I'm Boko (GM) I'm running a Fantasy Campaign using an adaptation of the Whitewolf System. I'm looking for enough players to fill 3 Groups (4-5 Players per Group). The idea is to run 3 groups simultaneously who may interact from time to time and even switch sides. Regardless whether or not this happens, their actions will surely influence the campaign-setting for all three groups as they rise in Glory and Power. Each group starts of on a different continent. Colonos - A continent that has been completely build and rebuild with structures, forming one titanic city, where families with godlike power, called Inheritors, and Religiously Political Factions called Covenants dominate society. A Life is worth nothing here. Overpopulation drains resources and overcrowds the continent, While the Covenants and Inheritors race to expand their territories, by exploration, magic or conquest, a foul Demon Pit spanning 40 Miles has opened in the middle Colonos, spewing forth foul demons and undead creatures (Races Allowed - Human, Inheritor or Golem) (0 Players of 5). Thalûn - once she was a Godess, but she was slain when the Evil first came into being. she fell into the Endless Sea and now forms a Continent shaped like a Dragoness. However, her essence shattered when she fell and formed the Primordeal Dragons who rule the lands of Thalûn like gods, and like gods they are not always in agreement and conflicts will inevitably arise. Thalûn is also continent under siege by the Psychic Swarms of the Elyx who have come in search of their long lost Over-Queen. Furthermore, Seers prophesise Doom, for within a century Thalûn wil be reborn and rise from the endless sea.(Races Allowed - Changeling, Human, Qinn [Gnome Colonists from Mythgard], Gregori [Winged Elves], Teawyn [Spirit Worshipping Ewoks], Sujin [resemble Sayans from Dragonball Z], Zhou [Ancient Saurial Giants of great Knowledge and Wisdom] and Anubians [Human Refugies from a negatively charged reality]) (0 Players of 5) Mythgard - located in the precise center of 4 Continents (Counting Thalûn, Colonos, Anthekau and Mythgard). Here an ancient conflict between the Aurk and the Duendi has flared up again, as the Duendi try to reclaim their long lost ancient empire from the Aurks that invaded it some 10.000 years ago. Gods still play a mayor role in Mythgards Fate, as one of them is about to rise and weaken the Land. it is up to you to gather the 9 Artifacts that will subdue him forever and save Mythgard. (Races Allowed - Changeling, Human, Duendi [Dwarves], Lizardfolk, Tuathan [Elves], Qinn [Gnomes]) (3 Players of 5) If you like to Join a Mythgard Group, send me a reply or Post a Join Request for one these Groups