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Dynamic FoW

If this has already been suggested then I'm sorry for the repeat. I'd very much like to see an option to make the fog of war dynamic, in the same way as the dynamic lighting. At the moment my players can see every light source in a dungeon. Whereas if dynamic FoW was implemented then the players could only see light that they had line of sight to. It really is just the dynamic lighting system again, on top of the current one.
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Edited 1377719679
Lithl
Pro
Sheet Author
API Scripter
Note: Your players can only see light sources in the dungeon once you click the check mark saying they can see it. =) But yes, it would be very cool if DL sources would erase sections of the FOW. I do recall the process being annoying when I coded in the FOW into an RTS several years ago (and I was using fancy tools actually designed for that kind of work), but it would be very cool.
I think the best way to do, at least how I would prefer it to be done, is to have a fog of war sight radius attachable to tokens, just as dynamic lighting is attached to tokens.  I just became a subscriber and I think it would be a simple fix.  Anything outside of your "Vision" aka fog of war radius, would be considered fog of war to you.  I would very much appreciate this feature.
Yes, you can go through each and every light source in a dungeon and toggle the can by seen by other players as they get close.  However that doesn't solve the problem where someone is holding a torch within the party and then one party member moves away.
Would be cool, +1.