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[Interest Check] Xcom Enemy Unknown/Within Campaign

1457869112

Edited 1457874441
Greetings commanders! So for the last month or so I have been making a mock up of xcom's tactical battle system from managing the base to the way combat works in game (Including all the calculations that weapon ranges and bonuses do). I finally made a module that I think can be playable and play tests have shown it to be a pretty good comparison to the computer game itself. I made a way to make xcom both like the games and give a little more roleplaying freedom. For example, I have a rulebook that mocks the game almost 1x1 that's easy to understand for the GM which can give some room to roleplaying. I also made a rulebook that incorporates the original rules but with expanded rules to include stuff such as: Multiple GMs can run different squads at different times to tackle different parts of the globe as a different sector of the xcom project (This idea was taken from the books) More freedom to roleplay such as hiring agents instead of enlisting troops and templates to incorporate custom items, weapons, and aliens. For those wondering, I haven't had a chance to grab a hold of xcom 2 but from the overall happy approval of this module, I might try and grab it and make one for xcom 2 but for now, enemy unknown/within work just as well! Also just something I wanted to say, my friend took the rulebook I made and made a halo version of it, where you're apart of a stationed defense force that stops attacks from the covenant at different parts of the planet. Thought his rulebook was really cool! Anyways, if you're interested, feel free to let me know! I might start a campaign when my work gives me a finalized schedule.
Sure, I'll bite. Consider me interested in giving this a read-over. Expect feedback.
Sure, You have gotten me interested. I would love a chance to do a read-over and apply some feedback.
Oh wow, just the short description of multiple gms and different squads has got me pining for this.
DEFINITELY interested in this!