I hate making maps for every little thing, so I came up with this simple technique that I can easily remix how I want. It works.


I hate making maps for every little thing, so I came up with this simple technique that I can easily remix how I want. It works.
I don't think that it would be possible more than a few scenes in each session (and only for scenes that are unavoidable by the characters). As I sketch all the characters in my games, half the work is already done, but still, it leaves a lot of work to do.
Patrick C. said,
I don't think that it would be possible more than a few scenes in each session (and only for scenes that are unavoidable by the characters). As I sketch all the characters in my games, half the work is already done, but still, it leaves a lot of work to do.
Yes, it's true, however it works for me. I have been readying about 2 or maybe 3 visual scenes for each face to face game session (each two weeks) before using Internet resources --as image search-- and Virtual Tabletops.
On the other hand, if you are speaking of quickly sketched maps with the drawing tools, then that is the difference: they can be arranged more quickly and on the fly, with less work. But I think there is not a true difference for people wanting detailed, polished, nice looking maps: they also need to be arranged & painted beforehand, just like visual scenes.
When I was speaking about sketching a map, I was referring to a really rough sketch, taking just a few minutes (. . .)
If you have access to Dynamic Lighting, you can give each player token a light value of -2.5 to light up just their square or hex (assuming you use 5' per square). This allows the players to see where their tokens are without being able to see much of anything else.