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Creating Campaign...or Modules?

Been going over the various aspects of Roll20 and so far it is looking great, lots of options to pull off a great RPG game online. My question is, as I am creating "adventures" is it best to create one campaign and add everything to it, or is if better to break down the campaign into module (of sorts) and save those as individual campaigs?
This is a good question and I will be watching this.  I am trying to recreate a module and at present I am doing it all in one campaign.  This is going to get huge, so I am curious what other experienced users think.
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Pat S.
Forum Champion
Sheet Author
It all depends on your style of GMing.  If you are the type to build a campaign then fit your adventures into the campaign setting it will work fine here. All you do is build your journal entries and tag them as campaign or adventure or anything else you wish to.  If you are the type to build adventures aka modules and build your campaign around them then it will work fine here also.  That is the cool thing about roll20. Treat it like your dining room table or whatever table you use to game on and you can pretty much do all the same stuff gamewise here as you did on the table. There is no better "this way"or "that way" other than your way.  My style is to build a simple world setting and then bring it to life as the adventurers go about their lives which means as they go on adventures their actions have repercussions in the world and the events in the world will have effects on the characters.
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Gid
Roll20 Team
You might want to break a long running tabletop campaign into smaller Roll20 campaigns. There's options to archive pages and characters within a campaign which help speed up the loading times for you and your players. That being said, if you expect to make something pretty epic in scale, you're probably better off building it in chunks. Start with a single campaign first and when you think you need a fresh slate, duplicate the campaign so you retain things you want to carry over to the new campaign (characters, handouts, pages, etc.).
Thanks for the responses. I've used two of other virtual table tops and the level of work that needed to go into getting things entered into the software was too cumbersome for anything long term...Roll20 seems to address this issue by letting me develop everything in my PC and then simply allowing me to drag into Roll20 rather than going through lengthy steps of taking what is created and coding or working into something not so user friendly. Looking forward to digging into Roll20.
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Gid
Roll20 Team
Welcome aboard, Waits. If you haven't checked it out, we got ourselves a documentation wiki if you want to brush up on the nitty gritty of what our VTT has to offer. There's always the forums if you got further questions.
Thanks Kristin. I've been going over stuff as I've time (busy work week)n but will diving into the deep end over the weekend. Read a lot of the Wiki and will be putting that knowledge to work.