Robert S. said: Okay been playing around some more. And I discovered after you roll the dice you can cursor over the dice and drag them out onto the playing field. Thus picking how many you would want to keep for your roll in the MHRP mechanics. And that once onto the matt it becomes an image you can color and tag. Though for game flow and ease would be a too much I think. But it would be possible. I didn't know you could do that with the dice. Cool. I just went and tested what your screenshot shows. That is a cool feature. I will use that. Regarding "color and tag" of a token, since you are PRO subscriber, this can be done very quickly with one of the free community API scripts, "Token Mod" by The Aaron. Once you get Token-Mod on your game, set up a Macro or two using the token-mod commands, for example a Macro called "Quick-Setup-Color-And-Tag-For-A-Dice-Drop", this macro consisting of Token-Mod commands that sets all the colors and tags and visibility features that you would want on a dropped-dice. Put this macro in your macro quick bar, or under Token Actions, making a 1-click button that GM can press on any newly added object (such as a newly dropped-dice or token). I just tested this in my game (your way of dropping a dice onto the game table, and then my macro for Token-Mod to make it a "Monster" and I quickly made it into a Monster named Pale Green d20 that had hit-points bar, aura, nameplate, dynamic light sight, and other features set, in 1 click).