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Pro vs Mentor plus other game love besides DnD

I started watching Missclicks and Mynock Mysteries.  I asked about what they used, answer - rolled20.  They have a custom display and thays what brought me to roll20 website.   Starting a DnD seems easy enough and lots of support and I havent tried Monte Cookes Strange yet.  But I started a my games session firefly and the character sheet says for mentor subscribers.  Using searches I find threads for marvel heroic that are old and closed.  Sadly seems no one with savvy has taken the time to put more into other games, or so it seems.  Will the June Con be all DnD? 😑 I tried a request on fivver but the dude had too many jobs in que.  Will keep looking for someone with savvy to do some other game love for roll20.
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Gold
Forum Champion
Hey Robert! Are there any more particular questions that the community can help answer for you? I saw your main question is "Will the Roll20 Con be all DnD?" and the answer of that is No, Roll20 Con will surely incorporate many different game systems and genres. More info about Roll20 Con, <a href="http://blog.roll20.net/post/139791761110/icymi-rol" rel="nofollow">http://blog.roll20.net/post/139791761110/icymi-rol</a>... Difference between Mentor & Pro? Same. Mentor is the old name for the subscriber role. The title was changed to Plus and Pro. Roll20 Subscription FAQ, <a href="https://wiki.roll20.net/Subscription_FAQ" rel="nofollow">https://wiki.roll20.net/Subscription_FAQ</a> Character Sheets are not required to have Mentor or Pro. Where did you see that for Firefly? &nbsp;Pro subscription is needed if you want to make your own special character sheet ("Custom Character Sheet"). &nbsp;No subscription is needed to use the dozens of Community-created character sheets. The GM of your game will set & assign the Character Sheet. Wiki docs for choosing a Character Sheet for your game, <a href="https://wiki.roll20.net/Character_Sheets#Choosing_" rel="nofollow">https://wiki.roll20.net/Character_Sheets#Choosing_</a>... Follow those instructions, going into your Game management settings to find the drop-down menu listing all the freely available Community created character sheets. Variety of games being played on Roll20? Look here for a list and some stats, <a href="http://blog.roll20.net/post/137560897420/the-orr-g" rel="nofollow">http://blog.roll20.net/post/137560897420/the-orr-g</a>... Feel free to post again if you have more questions for the community.
Thanks Gold. &nbsp;Going through the wikis and tutorials piece meal style. &nbsp;Will be back at it when Easter visiting is all done. &nbsp;Hope everyone is having a good weekend. &nbsp;Started finding old marvel maps and tried fiddling with them in photoshop for my library. &nbsp;Will keep chipping away at roll20.
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Below Dice Pool Rolling when I was choosing character sheets for the game and exploring how making a game works. The Wiki doesnt do much good for me. &nbsp;Nor do the videos plink and plop. &nbsp;This to me says there doesnt need to be any schools or universities or internships in the world because theres a book (webpage) - go read it. &nbsp;I am more of a visual learner with hands on help when it comes to okay stuck now. Its the current game library of stocked images and maps that leads me to believe its all DnD. &nbsp;Those linked stats are great. &nbsp;Glad. &nbsp;Unless I am missing something though, not much in the plink and plop. &nbsp;I am looking at the amount of work "seeming" to be before me and wondering, hmm, maybe thats why I find more Hero gamers on Google+ with Dice Stream.
I have some old Marvel images on my computer so I am playing with them in photoshop. &nbsp;In case I or others want more interactive maps with their games vs just story and dice. &nbsp;The maps are rather large and loose their quality when reduced in size. &nbsp;Though just squares and buildings would probably be just fine and GMs can just say what a building or room is. &nbsp;Dividing the map up into 4 pieces would probably be just fine as well. &nbsp;What I should do is just pic apart the map and have tiles: &nbsp;Street, Park, Buildings - then people could just build their city blocks as they wish. &nbsp;Going to see what I can do with old character cut out cards for tokens.
Playing with the old cut out tokens. &nbsp;Some I beveled and embossed and some I just cutout using photoshop. &nbsp;Then the right side of the huge map. Just some ideas to get my games going. &nbsp;Over on Google+ in my Marvel community a member posted his latest session setup. &nbsp;Used a token tool for the tokens, Dice Stream for the rolling and Roll20 for his Background. I am thinking that person chose that way because of his experience and tools accustomed to, where I am thinking it could and should be able to do all that with roll20.
1459185584
Gold
Forum Champion
Hey again. Looking good. I would recommend, in Photoshop, slice your Map into sections of 5000x5000 pixels (at the largest). Then you can put several tiles of this pixel size on a Roll20 Page to reassemble your map. &nbsp;If you need it that epically large, for the tokens to walk & fly around. This method should prevent you from needing to lose quality by reducing map size / scale. Regarding what your friend said on G+, "Token Tool" is an actual program that can be useful for making tokens (Not needed for you since you already have Photoshop), and by the way you can make Tokens in Roll20 out of any existing graphic of course, but either Token Tool or Photoshop is for when you want to change a picture into more of a token-shape, emboss filter, cutouts, borders, etc. &nbsp;Dice Stream, I agree what you said, anything of that can be replicated in Roll20.
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Thanks Gold! &nbsp;Yeah they do get rather huge! &nbsp;Okay 5000x5000. &nbsp;While playing around I was thinking for those that play say Mutants and Masterminds or Champions. &nbsp;If they use a free Hero Maker program, for example Marvels Hero maker; &nbsp;they could make an easy portrait of their Hero and turn it into a token with their chosen art program.
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PaulOoshun
Marketplace Creator
I'd make a billion superhero tokens as packs but they just do not sell (I think the costumes and ideas are too specific compared to say Fantasy). &nbsp;Robert I'll PM you a link you may find useful for superhero tokens. Can I also suggest you check the copyright on those maps? &nbsp;They're fine in-game but maybe not so much on a public forum.
Thanks Alan! &nbsp;Appreciate it. &nbsp;Heading off to mind Saltmine for 10 hours of work. &nbsp;Be back at tomorrow.
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Andrew R.
Pro
Sheet Author
There are some superhero tokens included in your Pro subscription. They're not Marvel or DC of course. The horror tokens in there may also be useful. The only tokens I haven't found a use for yet are the astronaut and cosmonaut tokens. ;-) The other place to mine is the "No Set" tokens because there's lots of modern vehicles and props in there. I'm using the dinosaurs in my Glorantha game.&nbsp; I always allow my players to select their own Avatar picture in their Journal entries, and then I make a token from that. That way all the PCs have a uniform look in a game. It takes only a few minutes with TokenTool.&nbsp;
^ Great advice! Pro Token Sets: <a href="https://marketplace.roll20.net/browse/search/?keywords=exclusive" rel="nofollow">https://marketplace.roll20.net/browse/search/?keywords=exclusive</a> "No Set" Tokens: <a href="https://marketplace.roll20.net/browse/set/1/no-set" rel="nofollow">https://marketplace.roll20.net/browse/set/1/no-set</a>
Thanks for the links! &nbsp;Yep there they are. &nbsp;Streets tiles in the midst of the lot. &nbsp;And some trees etc as well. &nbsp;There we go.
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Andrew R.
Pro
Sheet Author
Thanks Silvyre for the links. Do you think they should go in the Wiki somewhere? I was working out the No Set token link, got it, and came back to find you had already posted it. ;-)
Here's where the Roll20 Wiki links to the Pro Token Sets: <a href="https://wiki.roll20.net/Customer_Support_FAQ#Pro_Tokens" rel="nofollow">https://wiki.roll20.net/Customer_Support_FAQ#Pro_Tokens</a> I added the link to the "No Set" assets to the&nbsp; Accessing the Art Library section of the Wiki. Thanks!
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Andrew R.
Pro
Sheet Author
Thanks again, Silvyre. I just spent some time combing through the "No Set" assets and got 79 more tokens for My Library.
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Thanks again Mod/Dev team for the helpful assists. &nbsp;Going to help get My Games started so I can better prepare and partake in Roll20 Con. &nbsp;These people of do a great job with Roll20. &nbsp;Must of created a strategic back drop to overlay to where the cameras would be and then placing the dice roller in-between.
To make custom super hero tokens, I use&nbsp; HeroMachine 3 then save the image and export as a png and use Gimp to make it into a token. &nbsp;You can make some pretty neat characters with HeroMachine, if you have the time and patience to do that (I find it to be a lot of fun, myself).
Hi&nbsp; Robert S. - I am Roll20's Community Manager and the cofounder of Misscliks! If you have any questions about streaming - you might take a look at this wiki:&nbsp; <a href="https://wiki.roll20.net/Live_Stream_and_Record_Gam" rel="nofollow">https://wiki.roll20.net/Live_Stream_and_Record_Gam</a>... The overlay you shared above is simply an .png image file created by our graphic designer. When you record your games, the recording software allows you to screen capture anything you'd like - on Misscliks, we use a separate Voice and Video tool so we essentially "cut" out the areas we want to display and layer them properly on stream. Best of luck!
Thanks Avacyn! &nbsp;I like to check in on Misscliks on Twitch. &nbsp;Sadly I work second shift so I have to catch rebroadcasts. &nbsp;Forgot the name of it but was watching some Sea RPG this weekend on Miss. &nbsp;Arrrgh there be pirates here Arrgh! &nbsp;Found you on Twitter this weekend as well ;) &nbsp;Thanks for the link and help as I do plan on trying to get a channel off the ground and/or use Twitch's "Team feature". &nbsp;
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Sounds awesome! Once you are ready and have a regular schedule email <a href="mailto:team@roll20.net" rel="nofollow">team@roll20.net</a> and we can get you started as a&nbsp; Twitch Ambassador - all the best! Our Tuesday D&D is Seaborn!
I think I made Exp Level 2 in Roll20 skill! &nbsp;Came home from work last night and finished up a token test for old FASERIP Marvel RPG and successfully loaded the Star Wars Dice API for my other game. &nbsp;Got to tinker around in the system for bit. &nbsp;FUN! &nbsp;The internet is full of info which is great but at times also bad. &nbsp;Google search will take me to old info on Roll20 videos made by Non Roll20 staff on youtube. &nbsp;Or sometimes old forum threads from Roll20. &nbsp;Or like last night Search: Edge of Empire Dice API - took me to a few places which had no direct string, just info about and then boom, there it was. &nbsp;Copy/Paste done. &nbsp;Going to look over Marvel Heroic Roleplay game again and see if I still feel some kind of script would be beneficial for play. &nbsp;Of note, Margaret Weis will be doing 2 new books for Cortex system (Spring Kickstarter coming), a Generic Hero System and an Action! Source book. &nbsp;So we'll see.
I wanted to launch a Google+ Hangout and tryout Dicestream again, I tried it twice a year ago, but Google+ has updated and Dice Stream is new as well and I couldnt seem to just "launch" a practice session to play around with why Marvel Heroic Roleplayers on Google+ find it useful. I believe that when I was being shown "how to" for both the game and the app, you could roll the dice, then color the dice you wanted to keep for your difficulty/success score as well as highlight another for an "effect" die. &nbsp;Might be too small, and sorry if image posting is a bit much, but I thought it would be easier to try and explain the basic die rolling mechanics for Marvel Heroic Roleplay. What would be cool for the API savvy is if a player could pick the die associated on their character sheet for the action they are trying to perform, and the AI rolls that die or assembles that dice pool in a string and then the player clicks roll or adds a roll command to the front of the text. If I were to try and run MHRP using roll20, I think I would have to use the softwares pens and markers to highlight the dice I or the players want to use, keep track of the ones rolled, a stack of passable tokens for plot points, and also be able to mark the effect die kept by players and the watcher. &nbsp;Same with the doom pool. &nbsp;A visual doom pool would be cool but maybe some kind of eraser board or just have to keep track at home one pen and paper what it all is. One reason being for AI assistance would be say the Xman Beast. &nbsp;He has a special skill where can manipulate the Watchers Dice Pool. &nbsp;He can downgrade a die or even remove 1 die from the Doom Pool. &nbsp;Beast is a crafty opponent.&nbsp;
Okay been playing around some more. &nbsp;And I discovered after you roll the dice you can cursor over the dice and drag them out onto the playing field. &nbsp;Thus picking how many you would want to keep for your roll in the MHRP mechanics. &nbsp;And that once onto the matt it becomes an image you can color and tag. &nbsp;Though for game flow and ease would be a too much I think. &nbsp;But it would be possible.
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Gold
Forum Champion
Robert S. said: Okay been playing around some more. &nbsp;And I discovered after you roll the dice you can cursor over the dice and drag them out onto the playing field. &nbsp;Thus picking how many you would want to keep for your roll in the MHRP mechanics. &nbsp;And that once onto the matt it becomes an image you can color and tag. &nbsp;Though for game flow and ease would be a too much I think. &nbsp;But it would be possible. I didn't know you could do that with the dice. Cool. I just went and tested what your screenshot shows. That is a cool feature. I will use that. Regarding "color and tag" of a token, since you are PRO subscriber, this can be done very quickly with one of the free community API scripts, "Token Mod" by The Aaron. Once you get Token-Mod on your game, set up a Macro or two using the token-mod commands, for example a Macro called "Quick-Setup-Color-And-Tag-For-A-Dice-Drop", this macro consisting of Token-Mod commands that sets all the colors and tags and visibility features that you would want on a dropped-dice. &nbsp;Put this macro in your macro quick bar, or under Token Actions, making a 1-click button that GM can press on any newly added object (such as a newly dropped-dice or token). &nbsp; I just tested this in my game (your way of dropping a dice onto the game table, and then my macro for Token-Mod to make it a "Monster" and I quickly made it into a Monster named Pale Green d20 that had hit-points bar, aura, nameplate, dynamic light sight, and other features set, in 1 click).
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Playing around some more. &nbsp;I figured for keeping track of players Plot Points for MHRP, I would create a token PP. &nbsp;Then just give that token a number stat. &nbsp;Trying to figure out how to represent the Doom Pool with a token. &nbsp;Most events start out with a 2d6 &nbsp;and then the pool grows with d6 dice up to d12 dice based on what all happens. &nbsp;I will screen shot a guys work in Google+ because he has some nice background overlays. &nbsp;Not sure how he does it. &nbsp;Or does the grid disappear once you go into a hangout or a stream? &nbsp;Like the Mynock Mysteries above, would have to see what happens when you go to stream and how it all does or doesnt work. *Edit* watching the token tutorial again. &nbsp;I could just give the token a "status" and give the status a number = plot points gained/lost. &nbsp;Then would be seen all the time I believe. &nbsp;Going to go try that. &nbsp;(see added edited image upper left). &nbsp;That will work. &nbsp;Just add a status dot to the characters token or the Plot point token. &nbsp;Always visible. ****DEV REQUEST*** &nbsp;So how hard would it be to add d4 d6 d8 d10 d12 dice symbol to the status pool of images? &nbsp;Rather than poison, heart, etc symbols on Dr Doom - I could have dice symbols representing the dice in the Watcher's Pool? &nbsp;What do people think about that? &nbsp;Good Idea? Plus this may come in handy as Hero has 3 ways to be "stressed out" of action. &nbsp;Physical, Emotional, or Mental. &nbsp;Once passed 12 they are out of action. &nbsp;These status symbols could represent where they are at for levels of stress?
Here is what the community member in MHRP Google+ posted. &nbsp;I like the way his background overlays. &nbsp;Didnt get to join his hangout to see how it works or functions during play.
1459794560
Gold
Forum Champion
Robert S. said: how hard would it be to add d4 d6 d8 d10 d12 dice symbol to the status pool of images? &nbsp;Rather than poison, heart, etc symbols on Dr Doom - I could have dice symbols representing the dice in the Watcher's Pool? &nbsp;What do people think about that? &nbsp;Good Idea? Plus this may come in handy as Hero has 3 ways to be "stressed out" of action. &nbsp;Physical, Emotional, or Mental. &nbsp;Once passed 12 they are out of action. &nbsp;These status symbols could represent where they are at for levels of stress? There is a popular Suggestion on the Suggestions forum for this. You can add your comments and vote +1 there. Create Custom Sets Of Status Icons For Tokens (Suggestion), <a href="https://app.roll20.net/forum/post/1239900/create-c" rel="nofollow">https://app.roll20.net/forum/post/1239900/create-c</a>... For now, you can put little 1-digit numbers on the color circle status icons! This could be used to represent the different dice symbols you wanted. Instructions / wiki docs to put a little red "6" on the Yellow status circle, <a href="https://wiki.roll20.net/Token_Features#Status_Indi" rel="nofollow">https://wiki.roll20.net/Token_Features#Status_Indi</a>...
I'd really like to see, how Marvel Heroic's "dice tricks" could be implemented in Roll20.