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LFM for a Custom Pathfinder Campaign. Times open to discussion, but looking for Weekday evenings/Weekends. (EST)

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Ideas are funny. Some are thought up within sessions of deep, carefully planned thinking... Others spring into being as an escape from the prattling minutiae of the day-to-day... But they oftentimes come and go like the wind, conjured up and disappearing like a puff of smoke. Then there are the ideas that stay with you. Haunt you. The ones that become so deeply rooted in your brain that you can't help but ponder your thoughts over and over again. This world of mine is that idea -- inspired by years of fantasizing, video games, and roleplaying.&nbsp; The game I want to make will take place in a fantasy world where magic is scarce. It wasn't always like this, however... Centuries, perhaps even millenia before our story begins, the world was overflowing with Mana -- the source of the world's magicks and the catalyst that allowed men to bend the laws of reality to their will. But... As history would show, the inhabitants of the world were not satisfied with their little piece of Eden. A terrible war erupted, scarring the lands and ending civilizations. It was said that the gods abandoned the world at the precipice of the planet's destruction, taking away their gift of Mana as they left. Absolute destruction was averted, but the price of men's hubris lead to Calamity. With Mana gone, the elves lost their immortality; crops withered and died; and plague spread through the lands, culling the mortals of their insolence that lead to this... The world where our story will take place will be a one where the memories of The Great War of the Magi and the events of Calamity are faded, attributed to only stories and legend. There are signs of these events, however... Such as the Great Scar, an enormous chasm that serves as a cold reminder of the War. There are also some magic relics that survived the tides of time, enchanted with a power that no living person can replicate.&nbsp; Our story shall begin a few years after a more hopeful world-changing event known as "The Awakening." Mana has returned to the world, in form of various "Mana Fonts" that are scattered across the world. It is not nearly as plentiful as it was back in the time of legend, but for the first time in ages, man has once again been given the gift of being able to play the chords of magic. This, however, has brought about a different problem: warring over the right to control these "Fonts." Is the world truly ready for the return of Magic? Or will Mana simply trigger yet another Calamity? ...What will your role be in these changing times? ...Okay, now that we have the basic premise of the world on the table, let me explain some different things I want to implement in this game: Game Features Story-related Feats! At certain points of the game or when your character shows significant character development, I will grant you a "Story Feat." A Story Feat is a feat that is completely customized and designed by me that is directly related to how your character behaved/changed/grew in the associated story arc. If you don't RP, you don't get story feats. Your Gate of Truth will be blank. Low Magic (Refer to the bolded "Magic" Section for more on this) Elemental Affinity System (Refer to the bolded "Elements" Section for more on this) 3.5 Material &amp; Homebrew allowed with approval More than just Mindless Combat Too often I have found many D20 games devolving into "I must hit everything and violence is the only answer ever." There is something seriously wrong when you solve everything with "I charge and power attack." Sure, it's fun, but don't you want MORE out of your game?! This means my game will have more "Alternate Encounters" like puzzles and literally unbeatable fights. (The Unbeatable fights are kinda like a puzzle. One where you can die if you decide to turn around and fight that thing that is designed to be unbeatable.) Alignment system rehaul I always found the D20 Alignment system to be tremendously inflexible and often lead to players "overplaying" their role. Also, this lead to terrible stereotypes... Like anyone casting "Dark" Magics had to be evil. In my world, "Darkness" is an element -- not strictly evil. You still choose your alignment, but your alignment is more what your character ASPIRES to be, not what they are. Good people are not good ALL the time. Evil people don't go around twirling their mustaches and throwing women on railroad tracks. Those are caricatures of people, but not how people really act. My hope is that your character will be more than its Alignment, Race, and Class. Character Creation You MUST talk to me first and tell me your character concept. Haven't determined Starting Level yet Talk to me about what type of character you want to play -- be prepared to roleplay as this will be heavy RPing with your combat. You may min/max or optimize, but your character better have a personality Magic Yes, you MAY play a spellcaster class if you wish. As with any character, please talk to me first about your character concept. No Magic items for sale. You may only FIND Magic items. All Magic Items are considered Relics/Magical Artifacts. I always hated how in D&amp;D Magic artifacts sucked compared to some other sword you enchanted yourself. You would literally rather use something you bought at a magic shop then that one-of-a-kind "Legendary Weapon" you found in some Lich's chest cavity. In my world, that's the only way you're ever going to find a magical weapon. Your Magic Weapon can be upgraded by "Awakening" them through a function I have yet to decide. This way, you don't need an excuse to throw away your weapon when you find another one. As such, you can eventually be that Legendary Hero with that signature weapon. Death is not cheap Resurrection? Yeah, that doesn't exist anymore. Not enough Mana in the world to bring you back after you kicked the bucket. Try really, REALLY hard not to die. I'm being serious. I understand that you might get one-shotted, so I'm adding an addendum: Enemies will only be able to kill you if they land a critical on the killing blow OR use a full round action to finish you off. You bleed out after 10 rounds of falling unconscious. Coming back from the dead is not an everyday occurrence. Expect a serious story event to happen if your friend gets up from a sucking chest wound. Total Party Wipes will generally resolve in a "Game Over" and you will need to redo that encounter. Elemental Affinity Upon character creation, you will have an elemental affinity assigned to your character based on that character's personality. This elemental affinity is the "color" of your character's soul and has an actual affect on your character's progression. Your character will have one of six elemental affinities; The natural Elements: Fire, Wind, Earth, and Water as well as the Morality Elements: Light and Darkness. The Natural Elements Fire - Characters of the Fire element are passionate and emotional. They are quick to act and are devoted to whatever their pursuit in life is. Think of someone with a "Fiery" personality -- if the bill fits, they're probably akin to the Fire Element. Fire elemental is strong vs Wind and weak vs Water. Wind - Wind souls value freedom and expression of self over all else. They are not ones to be tied down and forced into a role -- their life is their own and they are like the wind... Always moving, chaotic, and adventurous. The wind element is weak against fire and strong against Earth. Earth - Earth elements are steadfast and patient. They value order and tradition and they represent stability. Unlike Wind Elements, earth elements are "down-to-earth" and practical -- willing to do what they must without taking what they consider to be insane risks. Earth elements are fiercely loyal to their companions, roles, and duties. The Earth element is weak against the Wind and strong against the Water. Water - Water elements are thinkers and proponents of reason. They are often calm, not letting their emotion overtake their strategic minds, serine and steady like a stream... But swift and raging like a river when need be. Water is strong against fire, but weak against Earth. The Morality Elements Light - Light souls are ones that strive for the ideal of "Good." Oftentimes, they are just and caring. They are the stereotypical "Good guy," fighting for peace and the betterment of their people. That does not mean, however, they are always "Good." Light souls are particularly prone to becoming overzealous in their quest for "Good" and are unwilling to compromise or cooperate with anyone or anything they deem to be "Evil." And, the line between "Justice" and "Vengeance" is very blurred line to tread upon. Being Light does not mean you are 100% going to aspire to a "Good" ideal. As a Morality element, Light souls are both strong AND weak against the Dark Element. Dark - Dark souls are often misunderstood and incorrectly labeled as "Evil." In reality, Dark souls are the type that are willing to do -anything- to achieve their goals, with or without the help or understanding of others. This gives Dark souls bad publicity no matter if it is a good or evil ideal they strive toward. For example, a Dark soul whose goal is to "bring world peace," a notably "Good ideal," will have no problem (or at least consider) enslaving everyone else so that world peace would be guaranteed, which isn't such a "Good ideal." Being a Dark soul does not mean you are 100% going to aspire to an "Evil" ideal. As a morality element, Dark souls are both strong AND weak against Light elementals. Gameplay significance Spells will be assigned an element when chosen. For example, "Scorching Ray" is obviously a Fire Element spell. All Element types can cast every elemental type, even if it doesn't match their soul's element type. However, someone who casts a spell that matches their elemental type gains bonuses. Example: A Water Elemental Spellcaster can cast Scorching Ray, but a Fire Elemental spellcaster of the same caster level can cast Scorching Ray better. "Detect Evil" and "Detect Good" are now replaced with "Identify Element" which allows you to determine the target's Elemental affinity. "Smite Evil" and "Smite Good" are now replaced with "Light Strike" and "Dark Strike," which deals extra damage to all types, weakened damage against their own type, and even more bonus damage vs the opposing type. ...That was a doozy. I might add more things that come up in my mind later, but this is everything I have so far. I would love feedback and am more than happy to answer any questions. :D Interested in seeing how I will DM? I'm holding a game on Mondays that will be a one-shot to brush up on my DMing and I'd love for you to sign up for it! It will be like an interview -- I see how you RP and you see how I DM! Just follow the link and check it out. Note: the one-shot is a pre-made Pathfinder campaign not not nearly as epic as this thing that I'm planning. <a href="https://app.roll20.net/forum/post/313021/gm-lf-players-pathfinder-monday-evenings-7-30-11-30-est#post-313606" rel="nofollow">https://app.roll20.net/forum/post/313021/gm-lf-players-pathfinder-monday-evenings-7-30-11-30-est#post-313606</a>
Greetings, My name is Derick. I'd like to say that your post is extremely well written and detailed. You seem like a great DM and I would be quite interested in joining your group. I also have another friend that would like to join a group with me as well. I even have a possible 3rd depending on the day and time As far as the setting you have created, it seems very interesting and wholly unique. My friend and I were looking at a Saturday afternoon play time, but really the two of us could swing most days. Mondays and Wednesdays would be out of the question because of school schedules, as would anything that goes past 11pm EDT. I hope we can find a time suitable for all of us, and I look forward to hearing from you! Contact Info:&nbsp; Email - <a href="mailto:DerickRawr@gmail.com" rel="nofollow">DerickRawr@gmail.com</a> Skype - DerickGoesRawr Thanks, Derick
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Love the ideas and am always around Wednesday evenings, all day Thursdays, and Friday morning/afternoons...have plenty of pathfinder characters readily available as well.
Hello, Let me start off by saying this game is EXACTLY what I'm looking for and, as a lover of fine roleplay myself, I am incredibly interested and willing play this awesome sounding game And I come with the added bonus of being available any day besides saturday, I would prefer sunday but I'm good with any. So, if you're looking for players who love to roleplay and run in a story driven game, I shall be here. And keeping with the trend my Email is - <a href="mailto:Coardcampaigns@aol.com" rel="nofollow">Coardcampaigns@aol.com</a> Hope to play&nbsp;
Thank you for your interest, everyone. When I come on later tonight, I shall message each of you and we can see whether or not we'd work well together. Heading off to work now, though... so don't expect any updates anytime soon.
Hi Wraith, &nbsp; This looks very interesting and I would love to play.&nbsp; For scheduling, I would be able to play nights on Sunday, Tuesday, or Wednesday.&nbsp; Looks like a variety of playtimes listed by all of the potential players.&nbsp; Hope something gets worked out for everybody. email: <a href="mailto:bollivergray@yahoo.com" rel="nofollow">bollivergray@yahoo.com</a> Thanks, Jeremy
Woo, it's flattering to have so many applicants. Please remember to PM me with your skype if you are interested. :3
Just figured I should add this: When I contact you on skype, I'm going to ask you a few questions like: What do you expect to see in this game? Do you prefer RPing or combat? Do you have a character concept in mind? Why does this game interest you? What's your experience with PF/D&amp;D 3.5? Don't be afraid if you don't have a concept in mind, or have no experience, or etc. These are just talking points and I don't want you to be caught off guard or anything.
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Howdy, if you've still the space and or time, I'd like to join you guys! The campaign guidelines you've set out look really interesting and fun to me and I'd love to be a part of that; as a lover of RP, I can't help but jump at the chance to play a campaign as story and RP driven as yours seems to be.&nbsp; I'll PM you my Skype handle just in case you're interested. Thank you and good luck with your campaign regardless!
I'm interested in playing.&nbsp; I have quite a bit of experience with 3.x and Pathfinder.&nbsp; I'd like to give Wraith my character concept.&nbsp; My Email is <a href="mailto:Meiliken@hotmail.com" rel="nofollow">Meiliken@hotmail.com</a>
Thank you everyone for your interest in this game of mine! I'm truly flattered and I hope to live up to your expectations as your GM! Unfortunately, I cannot accept everyone... It's kind of out the scope of my ability as a fledgling GM to make a game for 12 people. 5 or 6 is a much more manageable number. As such, I am asking everyone who is still interested in playing to submit a character sheet to me. Character Creation Rules are as follows: Level 1 PCs 20 Point Buy 2 traits, 3 with one drawback 3.5 Material allowed with approval from me Choose your alignment (Law-Chaos and Good-Evil axis) and your elemental affinity I prefer Mythweavers character sheets Your application will mainly be judged based on how interesting your character and your character's backstory is. Try to make me understand how your character fits into the world and how you want to play. If I haven't spoken to you yet, please PM me and let me know. I will continue to accept applications until next week. To everyone who has shown their interest, thank you again and I really hope to see the products of your imagination!
my Skype is&nbsp;chupacabra
I am also interested in joining for this campaign. I carry about 2 weeks of official game time in the roll20 servers and have spend about 95% of that time playing 3.5 and Pathfinder. &nbsp;With this amount of time, I have learned many mechanics for encounters and how to handle many situations as stably as possible. &nbsp;I am also greatly into Role-playing, for I have a hefty amount of Live Action Role Playing experience before I have even picked up a D&amp;D Book. As for playstyle, I prefer to be the Rogue/Ranger who carries out a few magical abilities from the Wizard or even Bardic class. &nbsp;As I also play as an Elven race. &nbsp;This does not restrain from trying a different class if necessary, nor race. &nbsp;I feel I can be easily adaptable to most parties. &nbsp;For alignment, I usually remain among the lines of the Free Spirited Benefactor which is yielded by Neutral/Chaotic Good. &nbsp;I am willing to help myself and those I find close to my intentions of adventure, even if it means bending the rules to go the farther yard. Lastly, my most convenient hours would lie around 7:30 Est. &nbsp;I have work hours that sometimes keep me through the day and the latest I stay is 8 p.m. Est, and the occassional Sunday would be reserved for my group IRL for tabletop gaming. &nbsp;If you wish to contact me, I carry a Skype username by the name, xDeathxDroidx (Please don't be intimidated, it's just a name, I've had a few complaints in the past.)
I generally play a class that is needed since I've played them all.&nbsp; It would depend in the setting on what kind of character concept I'd make.&nbsp; If it was a water based one with ship faring, I'd more likely make a human rogue/swashbuckler type.&nbsp; If not, then a gnomish scout.&nbsp; I have every 3.x book on up through to pathfinder books on pdf.&nbsp; I usually make my characters CG, but it all depends on the setting.&nbsp; I also have a RL tabletop group I get together with every 2 weeks on sunday(this sunday is one of those days).&nbsp; Give some more about the setting and I can give you more of a concept.