
As the title says, I need some really complicated macros done for D&D 5ed, mostly because I actually am using homebrew stuff. These are high level character macros but they need a lot of stuff. The first macro is setting up a character that has a greatsword (2d6) which is also a flametongue (2d6) but force damage rather than fire. Now I have greatweapon fighting which allows me to re-roll any rolls of 1 and 2 (only once on every single dice). Then whenever I land a crit I deal an additional 4d6 damage of the weapon type (don't forget, these re-rolls 1s and 2s as well). Now, I also deal triple damage when I crit, in the current version you don't actually triple the damage, you just add more dice so it will be 6d6+6d6 on a crit, all of these ro-rolling 1 and 2. The 4d6 are added after these so they don't multiply. I will crit on a roll of 17+, however I also need to diferenciate a natural 20 because I'll cut a limb off a creature in addition to all of that if the crit is a nat 20. And that is basicly the first macro, now the second is basicly the same, but with an added feature. Exploding dice. I will have an abillity once per turn that any dice that roll max add another dice. The hard part of this equasion is that exploding dice probably need a complicated macro because the normal 1d6ro<2! will only reroll the base dice, but not the exploding ones which also benefict from that effect. And that's it, though I'd like to also have a macro that will roll 3d8, rerolling 1s and 2s and exploding dice, counting that exploded dice also get rerolling beneficts. I'm not even sure it is possible to set up these kind of macros, it would be nice if it was possible but frankly, I can't make heads or tails of the macro help thing you guys have which is why I'm asking for help. Thanks