
If you are updating an existing campaign I highly recommend you duplicate your campaign and use that to copy data over. I also recommend starting each character from a fresh sheet. 5e Shaped companion script Release 2.2.24 Features: High performance sheet without the lag of old versions (100% sheet workers) Improved styling to match the 5e paper sheet Nearly all elements clickable to output to chat Compendium Integration for NPCs, Armor, Equipment, Spells, Weapons NPCs Drag & drop from Compendium All actions and traits are parsed (even saving throws) Customizable skills Add or remove skills as desired Change ability used on the fly Translations (English, French). Looking for more translators. Auto populated Class Features which include things like Lay on Hands or Sneak Attack Repeating Spells Filterable Higher Level toggle Customizable classes Change Name, HD, or spellcasting level of the classes Custom classes Spell slots are calculated automatically and only show for the level for which is available (can be customized) Hit Dice are calculated automatically and only show for the hit dice you have Armor Covers unarmored ability cases like monk, barbarian, etc. Toggle armored or unarmored bonuses as desired (mage armor for example) Automatically calculates Equipment Gold automatically calculated Weight automatically calculated for Armor, Attacks, Equipment Equipment items are clickable (potion of healing for example) Attachers can be used to remind yourself to add to saving throws while within 10 feet of your paladin Extra features: Jack of all trades, halfling luck, vision, movement, appearance. Settings for how to output all rolls, death saves, initiative, etc Roll settings to choose to always roll with advantage, disadvantage, or query for both Optional bonuses to all skills, abilities, saving throws, etc. Nice to have: Add a repeating section for regional effects and remove name from it & lair actions. Uses and restrictions for NPC spells Meters instead of feet Chat macros for Attacks, Actions, and Spells Conditions. see <a href="https://app.roll20.net/forum/permalink/3124285/" rel="nofollow">https://app.roll20.net/forum/permalink/3124285/</a> Secondary inventory toggles. see <a href="https://app.roll20.net/forum/permalink/3106881/" rel="nofollow">https://app.roll20.net/forum/permalink/3106881/</a> Warlock automatically cast at higher level. Add passive Perception Add custom values for weight carrying (carrying capacity/push/encumbrance). Used for some class/race feature, as well as if you want to have weight listed in kg instead of having them in lbs (1kg=2lbs). A modifier is enough. Parse translated words for spell filtering (Can you give me a full list here, Alzam?) Attachers for melee, ranged, and other. NPC Automatically calculate challenge rating based on hp, damage per round, etc. Spell Point values customizable Elemental Adept Pre-populate class stuff even after the first one (watch specifically for class change) Madness How to Update the sheet yourself (as a mentor): Copy the html from github In Roll20 go to campaign settings and choose a custom character sheet. Choose D&D 5e as the SRD In the HTML tab paste the HTML code Copy the css from github On Roll20 in the CSS tab paste the CSS code. Hit save. Contribute: Since many have asked for it: If you appreciate what I do and want to compensate me for the countless hours that I have spent building this character sheet feel free to support me on Patreon or Paypal ( <a href="mailto:mlenser@gmail.com" rel="nofollow">mlenser@gmail.com</a> ). If you are in the EU you can email me ( <a href="mailto:mlenser@gmail.com" rel="nofollow">mlenser@gmail.com</a> ) and I will provide an IBAN number (easier for both of us). Thanks so much for your support. This Patreon campaign is not affiliated with Roll20; as such, contributions are voluntary and Roll20 cannot provide support or refunds for contributions. Please report any bugs in this thread. Please read over the TODO items before suggesting any features as converting from old versions is yet to come. Special thanks to testers and contributors. Previous Thread 2.2.19 Spells have been revamped. I now show the basic details and include a prepared button and a condense toggle. Spell slot bonuses can now be edited on the core page, the character page, or the spells page (with the ability to see all levels). I know the titles are all smushed - not sure exactly what to do there. Abilities now show the calculated score in presentation mode (so 14 strength score plus 2 bonus shows as 16) Features & Traits edit mode details are no longer smaller text Added an edit mode button in the nav for NPCs as well French translations for Class Features are now in (thanks Alzam!) Edit mode yellow is a bit less yellow now (25% transparency instead of 41%) Saving throws now appear above damage for Features & Traits 2.2.20 Ammo can now define how many pieces are used when clicking the macro. The API will update to match Added Death Saving Throw Proficiency Name and freetext will now update with the 10% difference rule for Class Features and Features & Traits Equipment tab now has a better edit mode (base ac and bonus hidden in presentation) Ability Check modifiers are now set on sheet creation Alignment now only capitalizes for NPCs as intended. Added Bard to the list of 9th level casters More French translations (Thanks Alzam!) Eldritch Master is swapped to a class feature Monk Unarmored defense added and sets the unarmored ability Changed the words on the roll template to be "Advantage" and "Disadvantage" instead of "advantaged" and "disadvantaged" Caster_level is exposed to be edited on the spells page for NPCs. 2.2.21 JS cleanup. Shouldn't affect the sheet, but it may. 2.2.22 Fixed sheetworkers for loops (issue pointed out by Kevin above). All should be good now. Added buttons on the right side of the navigation buttons to change between "Normal", "Advantage", and "Disadvantage" on the fly. Attachers now have a "crit" field that will have the message show up only if a crit occurs. There is a tooltip there which specified you must choose crit and at least 1 other category. Freeform can't be limited by this. Death Saving Throws proficient checkbox now styled correctly Sorc flexible casting now shows the correct number. 2.2.23 Generate skills now searches for skills in the list by the storage name when replacing so it won't mess up houserule skills as much if run Added qty and freetext for attacks on the equipment page Added Pact Boon for Warlock Divine Sense minimum 1 use Some French translations Gold now recalculates if you change the conversion settings on the settings page 2.2.24 Spell shows in the roll template (bug) Ammo is no longer checked by default Parsing action from Drag&Drop should no longer have issues for creatures like Kobolds.