With Extra Special thanks to whomever produced that wonderful Hero System 6th Edition character sheet.... I&nbsp;edited it to become a 5th edition sheet because I have a boatload of 5th Edition supplements and my mind is pretty settled on 5th. <a href="https://github.com/cbubacz/Hero-System-Character-S" rel="nofollow">https://github.com/cbubacz/Hero-System-Character-S</a>... <a href="https://github.com/cbubacz/Hero-System-Character-S" rel="nofollow">https://github.com/cbubacz/Hero-System-Character-S</a>... Primarily, I removed Hit Locations and Targeting, moved around the sections like a Jenga puzzle, expanded the Combat Maneuvers to include more of the superhero type maneuvers, shortened the Skill section, increased the Powers section and Expanded the Disadvantages (formerly complications) section. It looks like it will work out for 5th edition Hero System. If you can improve on it, please share! Stuff I didn't get to do, or don't much like: I want more space for skills and disadvantages, but don't want to wreck the current aesthetic too much. It is probably workable until Batman comes along. The logo is generic Hero, not 5th Edition Hero. I could fix that and I might but...not yet. I really I like what&nbsp;bubblegmkd is doing with his Hero Sheet, but its a bit beyond the scope of what I can do right now. So if you want to really do some heroic work...go work with him. If anybody has any macros or API scripts that would fit Hero System or 6th Edition Hero rules...let me have them so I can try to adapt them to my game. Hero needs as much automation and stuff that it can get.