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Dynamic Lighting - Ignore Dynamic Lighting Layer

The new improvements in dynamic lighting are awsome, but i'd like to propose one addition, which I believe easy to implement: An "Ignore Dynamic Lighting Layer" checkbox for tokens. This will be useful for creatures with blindsight or tremorsense. Since those will seldom be PCs, I think the tool will be quite useful. In the case of a PC having such abilities, the player must be aware of not making her/his character cross walls (unless the character can do it, of course).
You just need to set the token to cast light that only it can see. This works for darkvision and blindsight. Also, as the DM only sees the token's sight if you click Ctrl+L, it's not really a big deal for the DM. Seeing through walls, yes, I don't think there's a way to do that.
Well, the whole thing is exactly to see through objects that block normal vision. As you can see, I talk about "blindsight or tremorsense", not about darkvision. Of course you see everything as dm. Only it is much easier to look at an aura than to calculate with the ruler the range of a creature's blindsight (or similar abilities). But then again, it is an old post, from 17 months ago. Things have changed and have learned. So auras on tokens can do that: ignore dynamic lighting. Not as vision/light, but as an aura. This works perfectly for monsters; not so for PCs, though. However, quite seldom will a PC have such abilities. Thanks for your comment.
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