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D&D 4e "Living Dead Girl" (9/1, 9 PM Eastern)

CHAPTER ONE: LIVING DEAD GIRL This here little enclave of shite-kickin' inbreds and desperate refugees in the Stinkatoe Swamp seemed like a good 'nuff place to lay low for a spell while the zombie apocalypse raged on in the rest of the world. Till the gol' dern walker herd showed up one night. Then it all went teats-up. Soon as the alarm was raised, Ratty Bobby and his crew broke in two. The wererat and some of his people ran to Ol' Zeke's still to snatch some moonshine. The rest of his gang swam out to take  The Ruby Mamma Jamma - an elemental airboat, and the only sure escape from this mess. And just like Ol' Zeke, the boat needs moonshine to get runnin'. Meanwhile, Ol' Zeke's taking out some rotters and feeders that are converging on his crapshack. Behind him, he protects Angelica , the Living Dead Girl , a child-revenant who book larnin' types say is the only chance the world's got to stem the undead tide. After taking a vicious bite to the neck, Zeke and Angelica hole up in his boarded-up hovel. They might could hold out fer a while, but if Ol' Zeke meets his maker, he'll be up feedin' in no time flat... What are y'all gonna do? Let's find out Sunday, 9/1, at 9 pm Eastern. Looking for 5 players. D&D 4e 1st-level Variation on the delve-style, one-shot All character builder legal build options permitted (pre-gens available) Google+ Hangouts for voice chat required Some experience with Roll20 and 4e are required At least basic macros required Those expressing interest in this post or via PM will be given a link to the campaign. There you will find further instructions to secure your spot. Your spot is not secured until those instructions are followed. You will be expected to be on time and stay for the entire scenario (approx. 4 hours). If you sign up for a spot and then don't show without notice, you will banned from all future games this DM runs. If you're late, you'll be kicked and an alternate will be given your spot. There is no room for rudeness or tardiness in the zombie apocalypse. BRAAAAIINNNNS!
Sounds like fun
Count me in for tonight!
That guy above me again
Invite sent to Heartagun. Don't forget to bring your shotgun.
Spots still available. I know you want to kill a whole load of flesh-eating zombies. Would it help if you had some guns? Fine. You can have guns then. The rules are in the campaign forum...
Interested in playing, sent you a PM.
Invite sent. Spots still available. What's the deal with zombies? Do we need wooden stakes or silver bullets? I just want to be prepared.
Sounds fun.
I'd be interested. No experience with D&D 4e, but I have played 3.5/Pathfinder and D&D Next (some of the most recent play test). I've read the 4e books and listen to Critical Hits (a 4e based podcast) religiously, so I think I have the concept down. Let me know. I follow instructions well, too...  Z
Invites sent. 4 spots still available. The DM's preference is to have players with some 4e experience, though they needn't be pros. A spot is yours, however, if you follow the instructions in the campaign forum and be open to suggestions from more experienced players if you're stuck during play. Current roster includes a warforged wizard. WHAT THE...? While I was typing the above, a zombie almost sneaked up on me. I brained him good with a ball-peen hammer.
Guys, where the hell are you? My chainsaw just ran out of gas and I'm low on ammo! Are we going to save this kid or what?! 3 spots available.
Sounds interesting, lets get this thing started!
Invite sent. Please note that while we'd love to have the game be done in 3 hours, we've allotted 4 hours. That means possibly running to 1 AM Eastern. Other posts you've put on the forums indicate a need to be done by midnight. If that's the case tonight, this might not be the game for you as you're expected to stay the duration. 3 spots still available. One hour till game. Does anyone have a fire ax I can borrow?
Count me in will see what to play.
FULL - any posters past my last are welcome as alternates. If you don't get a spot in this game, you'll be given priority in the next run.
A crazy cliffhanger ending... Angelica was rescued, but Ratty Bobby made a deal with Desil and they all hightailed it to the Ruby Mamma Jamma. Unotres escaped with Angelica and Leeroy Jenkins Jr. who miraculously survived. Manishtu and Crys Meth - our two shardminds - were left for dead, rocks scattered in the swamp and smoked by junkie zombies. Will they all make it to the Ruby Mamma Jamma and escape the Stinkatoe? Is Desil the bastard everyone thinks he is? Or will he sober up enough to side with his friends and betray Ratty Bobby and his crew at the last second? Did Desil contract the wererat filth fever? Did anyone get infected with the magical zombie plague? (Damn one-shots. We'll never know... still made for a good movie though!) We're doing a second run of this adventure at 2 PM Eastern on Monday, 9/2, with a new group.  There is one spot open if anyone is interested.