
Session 29 Log
We land at Old Dome. Got into aircar and transport Alice to
University dome. After pushing a Yazirian out of the elevator. We run into a
gang with a gambling motif on the train over to Dorm Warrens. A Vrusk (Card
Sharp inquires what we’re about. He offers their resources, we get his chrono
number and the gang leaves us alone.
We head down the Dorm Warren elevator. We arrive at
Galilea’s. Rodworth offers 500 Cr to each of the six clients to leave. Gal
insists on treating one human who can’t be moved. We turn off the holo so Gal
can see that Alice is the patient. Gal diagnoses that Alice is on a cocktail of
addictive drugs. It’ll take a day for her to get Strygi able to move and reason
properly.
Gal agrees to come with us to our base. We put a surgeon’s
robe and mask on Alice, wheeling Eusyl to our base. Scooney flags us down when
we pass the saloon. He says that an animal escaped from a traveling zoo. It’s
scary looking with tentacles and teeth. It may be poisonous. The zoo has left and there’s no bounty on it.
He gives a location where he saw it – behind his saloon.
We agree to look into it and head to the base. We arrive
safely. We contact Artemis to bring Lisa. She mentions a breaking news story.
The Malthar is announcing that he is suspending his campaign. Beadle is sitting
in a seat near him. He endorses Alice Styrigi for the presidency. Asked who his
second choice is, he mentions Mr. Beadle, who he reveals as his son. But he
endorses Joseph Sammelwiess.
Artemis mentions that Malthar had admitted to releasing
Alice. Lisa has a cool reaction to seeing her mother and offers us a credit
stick. Lisa recognizes that Alice may be damaged beyond her ability to recover
to lead. She mentions possible surgical alteration and explosives. We see that
a chronocom has been implanted in her head.
Eusyl starts building a faraday cage around Alice’s room. We
ask Lisa what her plans are. She’s not sure. She doesn’t want her brother to
get elected. Rodworth suggests a council to run Outer Reach.
We head to the university to find that node we’d found
previously through the brain bot. We run into some Family of One yazirians.
Artemis alerts us that the news is acting up. Again. The news reports that no
sign of Alice since the announcement of her release. The reporter gets it out
that our ship landed after the release. We jump out and head back down to our
base. Artemis offers some backup.
We use the unseen to spread a rumor that Alice is with
Justin White in the Harbor. They’ll use the holoscreen to have “Alice” appear
around the city. Dr. Eye offers to help out. The doorbell rings and the
reporter from the Sathar crisis. Rodworth goes down with a combat bot. He is
thrilled to be the first one and reminds us we promised an exclusive interview.
Rodworth denies any involvement with Alice.
We show the reporter the sonic weapons disguised as cameras.
Rod admits that we’d hoped to rescue Alice but implies that he may have never
had her. The reporter is suspicious about our connection to Beadle, Alice and
the Malthar. Rodworth mentions a ship in orbit that was heading to matterling,
full of mercenaries. He mentions the space battle and implies that Alice may
have been involved.
Rodworth announces a meeting at Pinnacle Station with all
interested parties in a month. Rodworth says in five minutes, he will release
the hounds. The hounds chase the reporter but between the crew and the bots we
get them back with no casualties. The pundits on news feeds discuss Rodworth.
They don’t believe him but can’t find any holes in his story. Someone autotunes
Rodworth.
The Unseen start spreading the rumors about Alice sightings.
We head to the tech building. A pair of Dralasites discuss survival in a space
ship. One says he’d grow a tumor. One recognizes us. We take the monorail to
the tech center. We go to the computer center.
Rodworth pings the chronocom with Eusyl and Kyle trying to
triangulate. A squirt of computer noise comes out. We recognize it as a complex
computer language. Eusyl figures out a simple communications response. The
source is behind a wall. We go through the nearest door, trying to triangulate.
We get to the door marked Main Server. In it, lays a level six computer, taking
up two floors. We look for the director, who is an older human. We bluff him
about planetary security and ask for access to the computer.
The director runs a diagnostic but we realize that the spy
might detect it. So we do it the old fashioned way, inspecting individual
areas. Kyle spots the right board light up. We inspect it. Yaz is able to
access it. It appears to be a simple relay, sending it randomly to 100
chronocom numbers. The director will check the rest of the computer. We head
back to the base and contact agent Mamba. We let him know what’s going on. We
give him the numbers to check out. They are all over the planet. But they are
all close to a level six computer. We want to focus on Pan Galactic offices. He
gives us a list of names tied to the chronocoms, including Glizz’s (the
receptionist) husband.
We contact her. She calls us back. We explain the Rabbit’s
involvement with her husband’s death. Rodworth asks if he brought work home.
She says yes and we arrange to meet in Glitter Dome and pick any stuff he had
at home. We head home and have Galatea take out the chronocom out of Alice. We
give 10k as an advance on. We get her Gold Card service as an REO Meatwagon
combat med support.
We got to Glitter Dome and meet Glizz. She slips us the
stuff surreptitiously. It’s computer discs, a piece of a larger computer (a
communications program). It’s nearly identical to the board in the Tech Center
computer. His notes indicate that he was
going to report it to someone named Hiru Yariya. (frowny face) It notes
something called “Project X”. The discs are series of calls to areas in the
computer system.
We contact the UPF. We explain about the robbery and the
explosion at Pan Galactic. We seek to see if his schedule would tie him to the
other level six computers. It’s not clear if he does. We agree that Hiru should
be taken into custody. We agree to head out in one hour. As we wait in the
lobby the UPF shows up with two aircars and talk to a senior VP. Another aircar
lands with the Admiral of the fleet. He presents a warrant and heads into the
offices.
We go to the computer area, which is beyond next generation.
We hear that it’d be Dadma who would hear about a computer intrusion. We
inquire about Project X; no one knows about it. We access the computer and it
starts acting funny. A UPF tech stops the computer from whatever it was doing. We
find the communications program, including deleted versions. It sends it on to
another part of the computer, a Bureaucracy program. When it receives an offer,
it analyzes if it can make money. If it cannot decide, it sends to a Communications
program, named Project X. It is a communications program that sends a message
to Prenglar system. It’s at Pan Galactic Headquarters. We agree that they
should send a group of agents to find out what’s going on. We get a 100K credit
stick for information leading to the Rabbit.