The original reason behind this script.
Previous Version:
I have updated the script so that you can now pass the light radius and dim radius of the parent token to the child token. This will not pass the "can all player's see light" status as that seemed redundant. This does allow you to share darkvision with the party if you so choose. In order to trigger this simply use the 'overdrive' status marker (1st status in the 4th row of markers, looks like a bladestorm) in addition to the 'aura' status marker . This will trigger the script to get the light radius and dim radius values from the parent. If only the 'aura' marker is active, it will function as before; if only the 'overdrive' marker is active, there is no effect. If you no longer want Darkvision to be shared, but still want normal vision shared you will need to remove both status markers and reapply only the 'aura' marker.
-Scott C.
I have a particularly rowdy bunch of players (or really just one instigator) that like to be annoying during downtime and talk in chat as other people's characters (particularly the paladin's horse for some reason) and move tokens weirdly (again the paladin's horse for some reason). I had everyone as controlling all player tokens so that when a battle or other encounter broke out in a hallway or house or some such thing people could actually figure out what was going on without me or the person who could see it spending a bunch of time describing exactly what was where, but I've switched back to each character only being controlled by the actual player it represents due to the hijinks above. Is there some way I could use the API to temporarily give the party access to a given character(s)'s sight? I'm thinking something like The Aaron's torch script but giving sight instead of light and maybe have it be activated by a status marker (say the eye) being placed on a token. I have absolutely zero clue how to code, but I'm willing to learn if someone can give me some ideas.V0.1.4 update (https://gist.github.com/Kurohyou/7b0c2485972e15520957d4cf16bdd97a): Darkvision sharing was not working properly; changed the function so that having the aura marker active triggers the normal vision sharing. Activating the overdrive marker activates Darkvision sharing. Darkvision sharing overrides the normal vision sharing, so having both markers active results in Darkvision sharing (but not two children tokens being made).
Previous Version:
I have updated the script so that you can now pass the light radius and dim radius of the parent token to the child token. This will not pass the "can all player's see light" status as that seemed redundant. This does allow you to share darkvision with the party if you so choose. In order to trigger this simply use the 'overdrive' status marker (1st status in the 4th row of markers, looks like a bladestorm) in addition to the 'aura' status marker . This will trigger the script to get the light radius and dim radius values from the parent. If only the 'aura' marker is active, it will function as before; if only the 'overdrive' marker is active, there is no effect. If you no longer want Darkvision to be shared, but still want normal vision shared you will need to remove both status markers and reapply only the 'aura' marker.
-Scott C.