
Hey all, So I'm building some unique and fun puzzles for my Pathfinder campaign, and can't help but feel like there's so much more awesomeness I can tap into with the addition of dynamic audio (louder as player approaches source of sound, perhaps even tie into microphone and token? (farther player is away from party, the quieter the audio source gets), tied in to token much like dynamic lighting). Right now I'm using dynamic lightning for puzzles like so: <a href="https://app.roll20.net/forum/post/317420/what-i-do-with-dynamic-lighting#post-320988" rel="nofollow">https://app.roll20.net/forum/post/317420/what-i-do-with-dynamic-lighting#post-320988</a> 1) And the ability for a person to hover an object over a certain area and have it give off noise would be fantastic. Maybe create the token of a finger and the image of a piano, and when the finger hovers over the keys they make the corresponding noises of a piano key? Maybe set doors and windows to make ambient noises (moans, whispers, wind, etc) so that a player near the windows hears the sounds through her speakers, but the party in the other room can't hear anything. 2) I'd also like the ability to tie into my own personal sound cloud account, so that I don't need to sort through 300 songs some 13 year old uploaded because he likes to listen to them while he's doing obscene things to my mother while playing Call of Duty. I'd like my list of sounds and songs, for ease of use, instead of needing to figure out everyone else's uploads. This of course should be able to turn off and on based on if I want to use Roll20's default sounds, or my own custom, or both. One puzzle I've had for a long time is to show an image with certain objects on it and a note found in a different room (a music sheet note), and to have the player play the music on the note from the image (hover over a tree and it plays a c sharp, hover over a well and it plays an e, or have words on a map that when hovered over say individually something like "The key is hidden under the rug." 3) A third thing I'd like to be able to do, is move individual players to individual maps/pages if they decide to split up as a party (one person wants to look over my image for the 3 numbers, for instance, while the other two are searching other rooms for treasure) so that I can split up dynamic lighting on different map/page sequences. Feedback always appreciated! Thanks, Waffles/Nick