Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

GM LF 1-2 players for weekly homebrew D&D Next Campaign. Tuesday nights 5:30 pm US Mountain time (UTC-6)

1378252421

Edited 1378252962
We already have a few players and are just looking for some more to fill out the ranks. If you can make it consistently feel free to post below and we can set up a time to meet in a google+ hangout or Skype to make your character. It's not a problem if you've never played Next before. A mic is also (pretty much) a must. PREPARE YOUR RECTUM FOR HOMEBREW SETTING INFODUMP: In broad strokes, the setting is fairly large continent split nearly in two by a massive chasm. The Kingdom of Angalor is on the east side of the chasm, and the Highblood Territories lie to the west. Angalor is pretty much a standard fantasy setting kingdom. Ever since the Highblood Territories seceded from the kingdom several hundred years ago the two have been intermittently at war. Towards the end of his life, the previous king negotiated a peace treaty with them and shortly after issued a new law requiring any Angalor citizen possessing the ability to wield magic (it's inherited in this setting but still requires years of study to master) to register their identity with the state or face severe penalties if they are ever discovered. Essentially wizards and the like are free to go about their business aside from having to carry around proof of their registration. The Highblood Territories are noteworthy for the severe inequity and lack of social mobility of its citizens. Society there is divided into a rigidly defined hierarchy. At the top, the seven members of the Highblood Council. At the bottom, the massive workforce of slaves. Every citizen is born into their caste but not necessarily their job. For instance, someone might be born into a caste with the right to choose whether they are a butcher or a cobbler, etc., but that person could never be a politician or enter law enforcement. There are two exceptions to this: a person can be granted honorary status in a higher caste if someone high enough in society decides they want to grant said status. That person's offspring may or may not become an official part of that caste, depending on the circumstances and the whims of higher-ups. The other exception is that someone convicted of a serious criminal offense may receive demotions in the same fashion as the honorary status explained above. Additional information about the Highbloods: "highblood" is the collective term outsiders use to refer to them, despite the fact that, internally, it's only used to refer to the upper crust of society. It is considered a crime for a slave to practice magic and they are usually executed for it. The culture there is very showy and concerned with appearances. To that end, in public most highbloods wear a custom-made mask that, in its design, contains some information about their position in society. There's no law regarding it, it's just sort of a cultural thing. Like men wearing shirts in public. The Council uses massive, stone golems to enforce their will. The military also utilizes them extensively. The secrets of their construction are heavily guarded. Angalor has not been able to replicate them, yet. The golems are powered by magestone, which I will outline below. Magestone is a relatively rare, extremely powerful mineral that amplifies magical effects and can act as a font of magical power. The largest known source of the substance is an enormous complex of mines located south of the chasm that divides the two countries. The complex and surrounding environs are officially neutral territory. Both countries mine and utilize the resource, though the highbloods use it on a much, much more massive scale and are far more proficient with it. Let's see, what else. On the southeast portion of Angalor, there is a large peninsula separated from the main portion of land by a dense forest called the Withering. Nobody knows what lies beyond because nobody ever makes it through alive and ships that try to approach from the sea invariably strike reefs or underwater rocks and sink. The only reason anyone knows the shape of the land at all is because of the people that occasionally come from the region looking to trade goods and services. They are slightly shorter than average humans and wrapped from head to toe in scraps of cloth. The land north of both countries is known as the Lifeless North. This name is appropriate. As explorers have headed further and further north, they've noted that the grass and trees grow more scarce until there simply aren't any at all. Those same explorers also usually die shortly after returning from an unexplained, non-contagious illness. ---Information on the local religion--- Well, essentially the most popular version of the creation story in the setting is that Vant, either the sun god or literally the sun depending on who you ask, created/had four children. Arda, Torg, Mallin, and Urr.* Arda was given a piece of Vant's mind, Torg a piece of his body, Mallin was given his speech. After giving away so much, however, he had nothing left to give Urr. Anyway, they decided to show their appreciation. With the molten piece of Vant's body, Torg shaped the world. Urr's tears cooled it and formed the oceans. With Vant's thoughts, Arda made life. Urr's sighed and created the air for everything to breathe. Mallin, feeling that his sibling had been done an injustice, decided to spite the others by using his gift to speak into existence the dark places in the world; deep caves and the lightless depths of the oceans. Where the words touched the life Arda had made, it became corrupt and slunk away into the deep places Mallin had made for it. (monsters, basically.) In the fallout of Mallin's actions, Arda tried to stem the tide of corruption with cool, healing waters. Torg tried to freeze the world in place so they would have time to undo what had been done. Mallin, in his fury, further smote the land with lightning and harsh winds. By this point, Urr had decided he wanted nothing to do with this world any longer and simply left. Essentially this is the origin of "seasons" in the setting, which are really just large storms that circle the world in a regular pattern. The first storm (in the order they would pass over a stationary point) is called Mallin's Wrath. It brings hurricane-force winds, lightning storms, but usually very little to no rain. Then, months later, things would begin to cool off as the second storm, known as Torg's Rest, passes over. It brings snow, hail, blizzards and colder air that lasts for months. (Basically, winter and fall.) Finally, Arda's Promise would come, bringing warm, gentle rain to refresh the land. (Spring, obviously.) The storms move in a regular pattern, and haven't ever abated or dissipated in all of recorded history. Additionally, looking at the pattern of time they pass overhead, there should be a fourth one, but instead the air is simply still, and temperatures increase as rainfall becomes limited. Some people choose to call this Urr's Neglect, others don't since it's technically not a storm. Those aren't the only weather patterns, obviously. There can still be random rainstorms and the wind and the like. Anyway, that should give you a general idea of what the pantheon looks like. Generally, people pray to Vant. For more specific needs, someone might pray to one of his children. For instance, a miner would probably pray to/pay tribute to Torg or Mallin. A healer might pray to Arda, that sort of thing. However, each of Vant's children has many children of their own (Divine incest or reproduction by budding? Let's not think too hard about that.) These others are regarded as minor gods and there are a shitload of them. So, basically as long as you are specifying who's child a god is, if it helps your backstory you can make up your own. A good example of one would be Evaedra: Daughter of Arda. Goddess of Trade, Change, and Opportunity. Mostly worshiped by merchants, sometimes by thieves and beggars. As for how present the gods are in the lives of mortals; they are mostly non-involved. Priests and clerics and such can channel their power and on rare occasions they answer prayers, but for most people they are more a source of comfort or direction for their lives than anything else. *Urr is not the god's real name. Nobody knows what it is. Urr is just an old word in a mostly dead language that means "Unknown" or "Distant." Story hook and some information about a relevant town: Alright; over the past few days rumors have been spreading about a nearby town called New Evaedria. Apparently, starting about a week ago, sometimes when people fall asleep there, they simply don't wake up. They are still breathing, but nobody has been able to rouse them. From what you hear it is becoming more and more frequent. Those with the means to evacuate already have, but the majority of the people are still in town, either caring for a loved one that has already been affected by the mysterious ailment, lacking the means to leave, or stubbornly refusing to abandon their home. Due to the relatively short timescale (a few days to a week) your characters would have to have been in the town itself or in nearby towns. The town is named after the lesser Goddess Evaedra, who (some believe) oversees matters of trade, change, and opportunity (whatever that means.) Accordingly, despite its relatively small size, New Evaedra is known as a place where, if you are looking for a rare or specific item, they either have it or know where to get it. Additionally, the largest inn in town - known as Goldbiter's after a frequent habit of the suspicious original owner- is a popular location for traveling merchants to rest for the night.
I would love to play!!
SvenStrongAxe said: I would love to play!! Cool. If you can make the time posted in the title and have a mic (which I forgot to mention... I'll edit that into the original post...) When do you want to meet in skype/google+/whatever to set up your character?
i can play 
Cool. For both of you, my skype name is So_Useless. Feel free to message/call if I'm online and we can figure out your characters.
If you still need more please let me know
i'd love to play, can you switch to the roll20 mic? i can't run skype and use the web page on this laptop (overheats)
We have enough people, now. Thanks for the interest, though, guys. If I need someone else I'll PM you. Good luck finding a game in the mean time, though.