Hey Guy. Can you give more information about the home-brew aspect? Is the world still Golarion ? Can you give an example of wackyness? I've been trying to get into an AdventurePath group, with little success. Had three feelers out with no response so far. The lfg just fills up to like 20 people in seconds it seems, before I get a chance to notice it. But anyway, I have all the pathfinder materials for reference (player companions and campaign settings). I can fill most roles in a party, I'm not stuck on just one type of character. But I've been in the mood recently for a rogue... but keep bouncing around on the archetype. maybe a rogue that specializes in feign magic (use magic device specialist -- though the artificer really gimped that build) maybe a heavier rogue that morphs into an assassin pretty quickly, this was going to work out really well in the council of thieves game but it disappeared before I got back from the weekend trip. Throw in some craft alchemy for poisons and making utilities for the group... could be fun. Harder to do in a non-evil-ish game. goodly assassin hero? possible.. hard to justify. [and yes, summoners are ridiculous for players, avoid them.. they work fine for NPC's.. Doctor Frankenstein as a summoner for example would be fine]