Waffles
said: Hey there! Min Maxers and power gamers leave tons of weakness in their character. Sure they're great at one thing, but they leave themselves very vulnerable elsewhere. For example, a wizard who stacks intelligence and hitpoints but dumps strength is susceptible to burdening spells and encumbrance, which when in place, causes his penalties to decimate the ability to cast spells. Min/maxers exist because the system encourages it, but they come with a very heavy price, and when you as the GM exploit that, the house of cards they're playing on comes crumbling down. Now, the purpose of being a GM is not "GM vs. Players" the purpose is to create a "tricky and meaningful experience" so don't focus on min-maxers as the enemy, but rather as a weakness that can either really help, or really hurt the party, especially when the party becomes heavily reliant on them. My favorite things to do to characters who get a bit out of hand is to wait until the party starts expecting them to be successful, and then hamstring them, forcing the party to re-evaluate their positions, and making the min-maxer question his build. The easiest way to deal with a min-maxer is to hamstring them. The easiest way to deal with a power-gamer is to offer your other players carrots and cookies that tailor to their builds, and make them useful, effectively stripping power from the power gamer and spreading it back to the rest of the party. The power gamer may call them gimped, but this will only last right up until their odd or unique talents are used to consistently solve unique problems. I deal with hardcore roleplayers by moving the story along. If they want to sit by a campfire and talk all night, that's cool, but the caravan is leaving them behind, or the amount of noise they're making attracts a bandit raiding party. You, the GM, have story you want to deliver to the PCs, and when someone's rail-roading that effort by LARPing it up, send a train down that rail-road to get the story moving again. Sudden action tends to differentiate between business and pleasure. I also encourage heavy role-playing between sessions on my game boards. After each session I create a role-play thread where the characters can interact in character through text, so that instead of boring the pants off the rest of the party in game, they can get the character development out of the way during downtime, and game can be more focused on plot advancement and action. Thanks for the reply. About the Min/Max players in your advice, I have noticed this as well. Some of the more balanced Min/max players (not all min/max is bad) will purposly embrace these flaws as flawed characters are more fun to role play then "perfect" ones. I have no problem with this until it creeps into ruining other's fun.