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Turn Order Window

So I've got two suggestions for the turn order window that I haven't seen on here before One would be the ability to hide who can currently see the Turn Order window (the same as giving control of tokens to players) as I currently have to put all the tokens of whom's initiative I have prepared on the GM layer The second suggestion is some visual for the end/start of a new round, like a bar that is draggable the same way tokens are on the window.
I agree that some kind of demarcation between Rounds would be a great feature addition to the Turn Tracker. :)
Yeah, if it's discreetly implemented I'd also like to see that demarcation between rounds. Optionally the Text Chat Window could display "Turn #1:", "Turn #2:" and such after each turn cycle --or at least displaying the name, in bold letters, of the player character that is going to act next--, contributing to make things more clear.
I'd love to see an alternative tracker that doesn't move the tokens up or down the list, but instead moves a symbol or highlight that goes up or down the list, leaving the tokens in the same order.
Good ideas in this thread.
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Gauss
Forum Champion
As a workaround: add a token to your game and name it 'start of turn'. Place its initative as something rediculous like 40. Add a decimal value at the end to represent the turn number. Example: 40.01 (.01 = 1st turn) When the 'start of turn' token's turn comes up, advance its initative value to 40.02 You can advance it as high as you want. Note: you can use a comma or slash instead of a decimal if that looks better to you. - Gauss