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Italian Renaissance inspired fantasy RPG.

I am just trying to see if I can get any support for a Italian Renaissance inspired fantasy RPG. I just thing the setting has a lot of potential: swashbuckling swordsmen, courtly intrigue, devious inquisitions, daring explorers, cunning archeologists. I will admit, I am kind of early in developing this idea, but if I get some interest, I can bring it to life. I want it to be really player/character driven, so I want to know what kind of adventures you want to go on. For tone, I am thinking sort of a Game of Thrones meets Assassin's Creed 2 crossover. Magic exists, but is outlawed and quite subtle. Non-human races exist, but are marginalized. These are just some beginning ideas, some good feedback can help me focus on what you guys want to play.      
&nbsp; You might find this thread of interest <a href="https://forum.rpg.net/showthread.php?432398-Renais" rel="nofollow">https://forum.rpg.net/showthread.php?432398-Renais</a>... &nbsp;
I am looking to GM a renaissance era RPG. I&nbsp;have got a setting and system, I am looking for players.
Hey there. I'm interested in joining something like this! Let me know what other info you need from me and how I can get involved! Thanks.
What system will you be using?
So I have been developing a system. You can check is out at: <a href="https://sites.google.com/site/regesportlandiae/" rel="nofollow">https://sites.google.com/site/regesportlandiae/</a>. I have been planning a game set in an Ancient Greek Mythology setting. I am looking to begin working on my Renaissance setting, which may take a little time. As so now, you can tell me a little but about the type of character you are interested in playing and/or the types of adventures you are interested in. Do you want to save the world, do you want to weasel your way into political power, do you want to hunt for ancient&nbsp;artifacts? We can work on this via email: <a href="mailto:mensiklj@gmail.com" rel="nofollow">mensiklj@gmail.com</a>.
I would prefer a system which I have been designing over the past year or so. I have my reasons...and we can talk about them.
Weren't you the Greek guy with his own system last week? I can't find your LFG for your game in the Find a game section.
At this point I am checking if I can get anyone interested in a game. Once I do, I will begin creating stuff here on roll20.
What prompted you to create your own rule system rather than use one of the ones available on the market? Fate, D&D, Harn, etc? And would it be Greek or Italian? A low fantasy setting similar to our own past but with a flavoring of magic? I think there are supplements like that in the Whitewolf games. All of the rules posted or would you still be changing them and this would be a playtest more than a regular game?
Well I've PM'd you previously as well as posted in your other thread. I'm interested so put me on your list of interested parties. More interested in Italian Renaissance than Greek. If you would like my contact info please send me a PM and we can talk about the game.
Many games have a lot of things I like, but not the complete package. D&D has hit points&nbsp;and I think hit points take tension out of combat scenes. Players only really&nbsp;become worried about fighting when their characters drop below 20&nbsp;HP. Also, I am not a&nbsp;fan of level and classes. Players tend to roleplay the class and not the character. I am a thief or I am a&nbsp;ranger&nbsp;often becomes more defining than a character's background, social class,&nbsp;or family. My system is probably most similar to Harn, but my problems with Harn have the do with the combat, you&nbsp;don't have a ton of options when fighting.&nbsp;To be honest,&nbsp;the originally my system was just Harn which I&nbsp;tried to adapt to my own setting (not a huge fan of the&nbsp;Harn setting), however Harn&nbsp;mechanics are so dependent on the setting. Over time I slowly realized I was writing a new game. In the past, I have always done Renaissance settings&nbsp;in 7th&nbsp;Sea. While I love 7th Sea, your character is an action hero. Sort of the&nbsp;same problem I have with D&D, you&nbsp;begin play much more powerful than an ordinary person. I like games where you are an&nbsp;ordinary person (like Harn) because if forces you as a player to breath life into your&nbsp;character and really deal with consequences of the decisions you make. In the end, I developed a system&nbsp;which is sort of a mix of some of the features I enjoy from Harn, 7th Sea, and&nbsp;Alternity. I think my system works. The&nbsp;core mechanics are&nbsp;pretty well&nbsp;flushed out, I am more trying to add details and fill in&nbsp;some&nbsp;gaps. As for the setting. I can be pretty picky with settings.&nbsp;My education (and my passion)&nbsp;is in History and Classical studies. I love trying to understand how&nbsp;the past worked and I&nbsp;find&nbsp;that something more similar to reality is&nbsp;much more interesting and dramatic than how we generally imagine fantasy worlds. Take&nbsp;kings for example. In&nbsp;Skyrim,&nbsp;kings (or Jarls) just sit&nbsp;on their thrones all day waiting&nbsp;for the player&nbsp;to interact with them. The king on his throne is a very&nbsp;common sight in RPGs.&nbsp;However, in reality, kings were&nbsp;often far more interesting. Just looking at Charlemagne,&nbsp;he had courts all over&nbsp;Europe and he was always&nbsp;on the move between them. He was always&nbsp;fighting wars against someone. He enjoyed hunting and eating meat.&nbsp;Charlemagne&nbsp;received an elephant from an Arab king as a gift. More amusing, he would&nbsp;hold meetings with foreign dignitaries&nbsp;in giant bathtubs.&nbsp;I think having adventurers meeting with a king in one of these setting would be so much interesting, entertaining, and open up a lot more options for action.&nbsp; So in my settings I still have magic,&nbsp;I still have&nbsp;elves and dwarves, I still have&nbsp;many of the things which make fantasy settings&nbsp;so much fun...but I try to make them more believable. When most settings write about elves, for example, I don't think they have&nbsp;really considered&nbsp;the deeper implications&nbsp;of being immortal. What&nbsp;sort of&nbsp;stresses would that put on a society? I mean population control would be&nbsp;so important, otherwise you would just reproduce until you exhausted your food source. How would potentially living&nbsp;forever shape you views of death? As humans we know that we are going to die eventually, and I think we find comfort that all humans share that&nbsp;fate. But if an&nbsp;elf dies in battle,&nbsp;what would his peers think of him? That elf could have lived forever, but now he is dead.&nbsp;Would that see that as the greatest of tragedies, or somewhat&nbsp;pathetic? When I bring up history in describing my games,&nbsp;I am not talking about making us roleplay Caesars march on Rome. That's homework. But I want societies and cultures to at least "feel" authentic and lived in. I want cities in my games to have to deal with problems real cities have to deal with, like feeding their population or maintaining sanitation.&nbsp;Additionally, I want us to all be able to play in the same sandbox.&nbsp;I think the Planescape setting is&nbsp;absolutely brilliant, but I have a really hard time playing in it because that sandbox&nbsp;is so surreal.&nbsp;There are no real "rules" which the DM or players can really agree upon because the setting is so&nbsp;open.&nbsp;Maybe if I&nbsp;was a better artist,&nbsp;I would have a better time with it. If I describe an Aurelian in my game, you would probably pick up that they are based off the Romans. Without knowing much more, you have an idea what their language sounds like, you have some ideas&nbsp;about what religions&nbsp;they&nbsp;follow,&nbsp;you can imagine what his armor looks like, etc. However, if I describe a troll from Guz Dran&nbsp;in the Plane of Shadows....you have little to relate to. &nbsp; Lastly, most settings&nbsp;don't have much of a sense of time to them. You can be adventuring to find a holy suit of armor which is 4,000 years old and guess what, not only is it full plate armor&nbsp; (the same technology&nbsp;you&nbsp;use), it even fits you perfectly. But in my setting, if&nbsp;you are searching for ancient artifacts I want them to feel as though they come from a&nbsp;different culture from a different time.&nbsp; Sorry&nbsp;for the wall of text. I hope I answered some of your questions. I have a lot more to say, but it&nbsp;might stray off topic. If you have more questions feel free to ask.&nbsp;Overall, I am happy running either a Greek or Renaissance game, I just want to play. I am more prepared for the Greek&nbsp;campaign,&nbsp;but&nbsp;I can switch focus.&nbsp;I wan't to see what people are interested in an go from there. &nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;