Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Planning on getting a Pro Account. Anything I should know first?

I am currently planning on purchasing a monthly Pro Account subscription. I already know about the benefits displayed on the Support Roll20 page. What I want to know, is whether there are extra features that come with it that are not shown on the page, and any disadvantages or problems that I may encounter with the subscription. Also, do you think it would be a better idea just to get a Plus Account instead? Thanks for your help in advance, guys! ~Sincerely, RiftTalon
1461103096
Andrew R.
Pro
Sheet Author
I encourage you to get a Pro subscription. I'm on my 2nd year now and it has made my games much quicker and easier to run with API scripts, and running more than 1 game faster to setup with the Transmogrifier. It's excellent.
1461115387

Edited 1461115406
Andrew R. said: I encourage you to get a Pro subscription. I'm on my 2nd year now and it has made my games much quicker and easier to run with API scripts, and running more than 1 game faster to setup with the Transmogrifier. It's excellent. Thanks for the input. I am relieved to hear that it's all it claims to be. ~Sincerely, RiftTalon
Not supposed to tell non-Pros, but you also get cake.
Jake M. said: Not supposed to tell non-Pros, but you also get cake. Is that so? Can't believe they were trying to hide that from me.
1461122103
Lithl
Pro
Sheet Author
API Scripter
RiftTalon said: Jake M. said: Not supposed to tell non-Pros, but you also get cake. Is that so? Can't believe they were trying to hide that from me. ,:/+/- /M/ .,-=;//;- .:/= ;MH/, ,=/+%$XH@MM#@: -$##@+$###@H@MMM#######H:. -/H# .,H@H@ X######@ -H#####@+- -+H###@X .,@##H; +XM##M/, =%@###@X;- X%-  :M##########$. .:%M###@%: M##H, +H@@@$/-. ,;$M###@%, - M####M=,,---,.-%%H####M$: ,+@## @##################@/.  :%H##@$- M###############H,  ;HM##M$= #################. .=$M##M$= ################H..;XM##M$= .:+ M###################@%= =+@MH% @#################M/. =+H#X%= =+M###############M, ,/X#H+:, .;XM###########H= ,/X#H+:; .=+HM#######M+/+HM@+=. ,:/%XM####H/. ,.:=-. It's so delicious and moist.
You can swap the cake for pie, if that's your preference... That was included in one of the more recent updates. Seriously, although there's nothing wrong with a free account, having a pro account lets you do so much more with your campaigns, which leads to a richer experience for your players. I've had a pro account for over 3 years now, and don't begrudge one single penny I've spent on it.
I had a player give me a month's Pro subscription, and i've never gone back. (Except financially.) There's not one thing so big and impressive that it would blow your mind. But it's just so much easier, and there's so much potential in a Pro account that i would say it's more than worthwhile. I've learned some very basic coding just so i could design and modify API and character sheets.
Prep used to take forever  before I upgraded to pro. Manually importing statblocks for monsters made me hate every choice I made that led me to DM for my group. Now that I've gone pro, prep is easily 1/3 the time thanks to API scripts helping out. I'm on the yearly plan, with no regrets.
1461144476
Pat S.
Forum Champion
Sheet Author
Just putting this in the thread so that if you have a question about all the features a pro subscription gets, you have the list:&nbsp;<a href="https://app.roll20.net/account/supporter" rel="nofollow">https://app.roll20.net/account/supporter</a>
1461159247

Edited 1461159277
The Aaron
Pro
API Scripter
Transmogrifier is what initially got me into a Pro account several years ago. &nbsp;It's such simple functionality, it's easy to overlook how extremely useful it is, even if you only have a single Game you're running. &nbsp;I have several Games that I just use as store houses for maps or characters (I have one setup with just spell templates as characters that I pull into the game to let players drop their own spell templates when casting... I even use the character vault to pull them into games where I play, which is awesome!). &nbsp;My wife (That's "The Karen" =D) wanted to run a game of Lost Mines of Phandelver so I just Transmog'd over all the maps & npcs to a fresh game for her to start in (much easier than clearing out a year's worth of extra play detritus). Also, I'd be remiss if I didn't mention the API and all it's splendor. &nbsp;There is nothing you MUST HAVE to run a game, but there are a load of things that just make easier or add enhancements. Also, the FX engine update recently has made this a very fun addition to the game. &nbsp;It's like fireworks at a birthday party--you don't need them for the celebration, but they bring the "ooooh"s and "aaaah"s. =D (and the cake is awesome, don't let anyone lie to you... =D)
1461161194

Edited 1461161274
Oh wow, I was expecting at least one reply like, "It's fine, but it's better just to have a free account. BTW, the cake is a lie." But no, it seems that everyone is satisfied. That paired with the low price of $10 a month is a steal. I am definitely going to be getting it before I start my next campaign. Thank you everyone! ~Sincerely, RiftTalon
1461161525
The Aaron
Pro
API Scripter
Even more of a steal at $8.34 if you get a yearly sub! &nbsp;Also, remember that players can contribute to your subscription so if you have a regular group of friends you play with you could pass them the link (and they could even contribute anonymously if desired). &nbsp;I know in several groups I've been in, several of us contributed to the GM's sub. Also, if you want some jumpstart with the API, I'd be happy to jump in a game/hangout and give you an overview, just PM me. &nbsp;=D
1461161803

Edited 1461161813
Jake M. said: Not supposed to tell non-Pros, but you also get cake. The cake is a lie... :p
The Aaron said: Even more of a steal at $8.34 if you get a yearly sub! &nbsp;Also, remember that players can contribute to your subscription so if you have a regular group of friends you play with you could pass them the link (and they could even contribute anonymously if desired). &nbsp;I know in several groups I've been in, several of us contributed to the GM's sub. Also, if you want some jumpstart with the API, I'd be happy to jump in a game/hangout and give you an overview, just PM me. &nbsp;=D If you have players interested in gifting, have them check out our&nbsp; Gift Page .
Also, if you want some jumpstart with the API, I'd be happy to jump in a game/hangout and give you an overview, just PM me. = I'm fine in that area, I'm a pretty fast learner when it comes to coding. Although, I will contact you if I get stuck, thanks. If you have players interested in gifting, have them check out our Gift Page . I don't currently, but if they decide they want to, I'll refer them to that page. :) ~Sincerely, RiftTalon
The Aaron said: Transmogrifier is what initially got me into a Pro account several years ago. &nbsp;It's such simple functionality, it's easy to overlook how extremely useful it is, even if you only have a single Game you're running. &nbsp;I have several Games that I just use as store houses for maps or characters (I have one setup with just spell templates as characters that I pull into the game to let players drop their own spell templates when casting... I even use the character vault to pull them into games where I play, which is awesome!). &nbsp;My wife (That's "The Karen" =D) wanted to run a game of Lost Mines of Phandelver so I just Transmog'd over all the maps & npcs to a fresh game for her to start in (much easier than clearing out a year's worth of extra play detritus). The other thing about the transmorgifier is that it's an easy utility to quickly duplicate a map in a single campaign. it's a little wonky, copy to another, then copy back, but it saved me a bunch of time making city district sheets for my kingdom building game.
Tyler O. said: The Aaron said: Transmogrifier is what initially got me into a Pro account several years ago. &nbsp;It's such simple functionality, it's easy to overlook how extremely useful it is, even if you only have a single Game you're running. &nbsp;I have several Games that I just use as store houses for maps or characters (I have one setup with just spell templates as characters that I pull into the game to let players drop their own spell templates when casting... I even use the character vault to pull them into games where I play, which is awesome!). &nbsp;My wife (That's "The Karen" =D) wanted to run a game of Lost Mines of Phandelver so I just Transmog'd over all the maps & npcs to a fresh game for her to start in (much easier than clearing out a year's worth of extra play detritus). The other thing about the transmorgifier is that it's an easy utility to quickly duplicate a map in a single campaign. it's a little wonky, copy to another, then copy back, but it saved me a bunch of time making city district sheets for my kingdom building game. Oh, really? Didn't know it could do that. This will save me from having to manually copy every layer. Thanks! ~Sincerely, RiftTalon
1461173785
Pat S.
Forum Champion
Sheet Author
RiftTalon said: Tyler O. said: The other thing about the transmorgifier is that it's an easy utility to quickly duplicate a map in a single campaign. it's a little wonky, copy to another, then copy back, but it saved me a bunch of time making city district sheets for my kingdom building game. Oh, really? Didn't know it could do that. This will save me from having to manually copy every layer. Thanks! ~Sincerely, RiftTalon Yup. One of the most common usage with the transmorgifier is the creation of a storage/workshop game where no one but the gm is in and all the work is done then it is transmorgified to the actual game. This keeps all your work stored and hidden in one location.
1461174090
The Aaron
Pro
API Scripter
I Pat S. said: Yup. One of the most common usage with the transmorgifier is the creation of a storage/workshop game where no one but the gm is in and all the work is done then it is transmorgified to the actual game. This keeps all your work stored and hidden in one location. Another great use that Stephen Shomo introduced me to is the Pre-campaign Game. &nbsp;You create a game and invite players to it. &nbsp;You give all the players Co-GM status and let them create and configure whatever characters they need/want, then you transmogrify them over to the real game where they aren't co-GMs. &nbsp;That lets them set up whatever associates they like between characters and tokens, and also easily use whatever graphics they own. You could extend this to a session-zero concept and create a Game for each player to create their character in, then when ready, revote co-GM status and transmogrify in your session-zero content to run them through before pulling them into the real game. &nbsp;=D
1461174596
Gold
Forum Champion
RiftTalon said: That paired with the low price of $10 a month is a steal. I am definitely going to be getting it before I start my next campaign. Thank you everyone! ~Sincerely, RiftTalon Here is something about Subscribing to Roll20 that a lot of people don't realize. You can buy 1 month (say, the $10 rate) and test it for that month. &nbsp;There is no harm if your Subscription cancels or lapses. You can re-up your subscription again later (say 3 months later) and your "stuff" will still be there. So, if someone wanted to test the Pro Subscription and see if it is valuable to you, for just one month's cost you can test it with no harm to account if you should revert back to Free, and again: every feature you used on your Pro month would be regained if you re-subscribe as Pro again later. Example, if you become Pro for a month and install some cool API scripts, and make some cool Dynamic Lighting patterns, but then your subscription lapse back to Free for a while. When you return to Pro later, your API and DL work is not lost.
Gold said: Example, if you become Pro for a month and install some cool API scripts, and make some cool Dynamic Lighting patterns, but then your subscription lapse back to Free for a while. When you return to Pro later, your API and DL work is not lost. Thank goodness. This was one of my main concerns with getting it.