
Firstly, If you don't know what Legend is, then I don't think I could sum it up better than the writers themselves. <a href="http://www.ruleofcool.com/" rel="nofollow">http://www.ruleofcool.com/</a> Legend is a tabletop RPG
developed by an independent team of gamers over the course of two years.
Building on the foundations of the Open Gaming License, Legend has
created a new and novel system dedicated to cinematic combat and a
smoother gameplay experience. Legend takes familiar core mechanics and
incorporates them into a new system emphasizing versatility, balance and
fun. For anyone that was interested by that short summary, or knows what Legend is but is using the 1.0 version that the front page of the website directs you too, the last update to the system (1.1) is found here; <a href="http://www.ruleofcool.com/smf/index.php/topic,1341" rel="nofollow">http://www.ruleofcool.com/smf/index.php/topic,1341</a>... Moving on from that, and why I'm doing an interest check instead of planning a game straight away, I figure that not many people will be interested in the system. To not sugarcoat it the system is dead and the GM will have a lot of work to do having to design every monster because the monster manual was never finished. Don't let the latter part of that put you off, I realise I'll probably end up being the one to GM it, which is fine, I think making monsters from the tracks available is fun. The former part is unfortunate, but shouldn't be seen as limiting the system, with the track system there are 100s (more like 1000s with the over 50 tracks and the ways they can be arranged) of character builds. So yeah, putting aside when the game would be, and the nature of it, would people even be interested in Legend as a system being used to run a game?