
Hi I've been beavering away on adding light block lines through the map and have just about got them done. However, to simulate that the outside of the castle was in day light and the the various openings - primarily arrow slits - allow a little light inside I ended up putting point light sources all the way around the map to help in seeing where the light gets in. Now I'm ready to light it for real, I deleted these lights sources and this is where my problem lies... the map is still showing some areas that are lit as they were when I had my light sources in place! How can I force the map to reassess its lighting calculations (essentially turn all the lights out) to clean this up so I can move forward with my end-state lights? I have checked the lighting settings for the page and they are: Dynamic Lighting - Enabled; Enforce Line of Sight; Only Update on Drop; Restrict Movement; Global Illumination is OFF. I have attached a couple of screen grabs - this PC has no darkvision or light source so the entire map should be black to him... My weird-shit-o-meter is going crazy! Thanks Steve