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Dynamic Ligthing, Fog of War and walkaround

1461951844
Orta
Sheet Author
Translator
Hello, I know this topics has already been discussed a lot along these boards but I can't seem to find the answer I am looking for. Here it goes : Using Dynamic Lighting, and Line of Sight, I am trying to replicate the RTS fog of war, where once a zone is discovered, the player can still see the map but not in details. Here is how I do it : - Once my players leave a room, I put a token (1 pixel) with "Emits light", 200,-5 (that way it's dim), "Has sight", "All player can see". This token is controlled by "All players". My issue is that this token HAS to be on the Token Layer otherwise, my player don't see the light emitted by it when they leave the room (when they lose vision to it). It bugs me because I don't want my player being able to move this token around or delete it by accident. I tried moving the token to Map, GM and DL layers, but in each case, the players cease to see the light. Am I missing something here ?
1461952748
The Aaron
Pro
API Scripter
Without using the API, you probably can get what you want by placing the light on the DL layer and a token with no light but with sight and control by the players on the objects layer.  They will still be able to move it, but won't be able to illuminate anything new by doing so. With the API, you can use the MapLock script to lock a token in place ( moving it will be reverted).
1461952810

Edited 1461954342
That's the way is has to be with the current system. I always add an aura that only the DM can see so that I at least know where I put the lights. The players can still pick them up by accident, but at least I can see them. Edit: @The Aaron- I hadn't considered doing it that way before.
In addition, there's a very popular related Suggestion that you may wish to support, either via the forum and/or a response to the Roll20 survey: Dynamic Lighting integrated with Fog of War (Warcraft 2 style) [Survey] How Do You Use Roll20?
1461954833
Orta
Sheet Author
Translator
Thank you all for the suggestions and the confirmation. The Aaron : I will check this MapLock as it can be exactly what I need. Ed.s : Great tip with the aura ! I will use it not to lose the token (happened too many times...) Silvyre : In my search for answer I'd already upvote the suggestion in your link ;)
1461955052

Edited 1461955075
I would make a token light bulb or something, make a "character sheet" for it, and set that token as the default token for the character sheet. Then you can just drag and drop it onto the dynamic lighting layer. Tokens on the DL layer don't show up once you leave the layer, but they still emit their light.
1461955775
The Aaron
Pro
API Scripter
SkyCaptainXIII said: I would make a token light bulb or something, make a "character sheet" for it, and set that token as the default token for the character sheet. Then you can just drag and drop it onto the dynamic lighting layer. Tokens on the DL layer don't show up once you leave the layer, but they still emit their light. I use that for adding lighting in general, unfortunately, a token's sight is ignored on the DL layer, so won't continue to give the players vision.
The Aaron said: SkyCaptainXIII said: I would make a token light bulb or something, make a "character sheet" for it, and set that token as the default token for the character sheet. Then you can just drag and drop it onto the dynamic lighting layer. Tokens on the DL layer don't show up once you leave the layer, but they still emit their light. I use that for adding lighting in general, unfortunately, a token's sight is ignored on the DL layer, so won't continue to give the players vision. Ah, damn. Didn't know that.
1461955937
The Aaron
Pro
API Scripter
yeah, a definite bummer WRT this issue.  =/
1461956008
Orta
Sheet Author
Translator
The Aaron said: SkyCaptainXIII said: I would make a token light bulb or something, make a "character sheet" for it, and set that token as the default token for the character sheet. Then you can just drag and drop it onto the dynamic lighting layer. Tokens on the DL layer don't show up once you leave the layer, but they still emit their light. I use that for adding lighting in general, unfortunately, a token's sight is ignored on the DL layer, so won't continue to give the players vision. Yes, exactly, that was my issue. I installed MapLock in my game and played with the lock function. It seems to work pretty great, forbidding any movement of the lights tokens. With the aura, I achieved what I wanted, thanks guys !
1461961249

Edited 1461961576
If you don't rely on line of sight for your current map, a handy trick to simulate this with less token ownership hassle is just to disable line of sight on the page, but still use the dynamic lightning layer to drop light sources and draw borders. Then you could just light specific regions in a map and wherever there is light on the map, the players would see, even if they are not in that specific region. I've sometimes done this for overland maps and just have specific areas revealed, but unknown areas seamlessly use the token's sight limits. Annoyingly, you cant preview it properly using the Ctrl+L feature, but it works fine previewing joining as player. Example: DL layer on left, notice hidden light token on mountain, player view on right.