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Dynamic lighting on hex map snap to grid snaps to invisible squares

When I use dynamic lighting and try to draw with snap-to-grid (holding shift key) the lines snap to squares but not to the hex map.
1462197293

Edited 1462197387
The Aaron
Roll20 Production Team
API Scripter
Currently, snapping is only supported for a square grid. &nbsp;There is a suggestion for adding a snapping mode for hex grids which you might want to lend your support to: <a href="https://app.roll20.net/forum/post/1410811/slug%7D#" rel="nofollow">https://app.roll20.net/forum/post/1410811/slug%7D#</a>... One option you might pursue (I recognize your name from the API forum) is a script that would recreate your paths snapped to the nearest hex grid point. &nbsp;Stephen S. has done some work with this in the past, you might look through the API forum for his posts on it. Stephen's Post:&nbsp; <a href="https://app.roll20.net/forum/post/2912642/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/2912642/slug%7D</a>
That won’t get any traction until the Euclidean Hex Grids are fixed. Rather than fix the trig problems in the original Hex Grids, they just gave up and walled off the feature. So Dynamic Lighting on Hex Grids? Not happening any time soon...