I'm doing a living campaign in which two gangs, one for justice and freedom, the other for tyranny and selfish reasons, are battling for control of a mega city. Games are NON MANDATORY and first come first serve on Monday, Wednesday, and Friday evenings, with one of two high level groups playing on Saturday afternoons. First starting level, average wealth, 20 point buy, no traits, all core paizo races and paizo and dreamscarred press classes, and no hero points. Stamina Free feat for fighters first level Martial Mastery Gone. Combat feats like Weapon Focus now apply to weapon groups instead of a specific weapon by default. Weapon Finesse Gone. The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute like “brace” or “trip,” allowing a weapon in another category to be finessed (like the rapier). Agile Maneuvers Gone. A character adds their dexterity to the CMB if they’re wielding a finesse weapon and their strength otherwise. Combat Expertise Gone. Now simply a combat option for any class with at least +1 BAB. Improved Trip, Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal Gone. Replaced with Deft Maneuvers. Deft Maneuvers New. You do not provoke an attack of opportunity when performing a trip, disarm, dirty trick, feint, reposition, or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats. Power Attack Gone. Now simply a combat option for any class with at least +1 BAB. Improved Bull Rush, Improved Drag, Improved Overrun, Improved Sunder Gone. Replaced with Powerful Maneuvers. Powerful Maneuvers New. You do not provoke an attack of opportunity when performing a bull rush, drag, overrun, or sunder combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats. Point-Blank Shot Merged with Precise Shot. Precise Shot replaces it as a prerequisite for further archery feats. Deadly Aim Gone. Now simply a combat option for any class with at least +1 BAB. Mobility Gone <a href="https://app.roll20.net/lfg/listing/46519/dockside-story-living-world" rel="nofollow">https://app.roll20.net/lfg/listing/46519/dockside-story-living-world</a>