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Gurps Requests

I realise there is no scripts for gurps beyond tracking successes (which, by the way, is awesome, though I'm going to change it slightly to work directly off a !input, as I want to be able to have players and npc rolls hide there actual level of skill, and just print the success or failure - and degree of course) There are plenty of things that could be done with the API that will make tracking in gurps easier though - HP Levels into the negatives, a tagging system for the GM to tag characters for the various effects, (knocked down, stunned, etc) and some others I'm certain I was thinking about earlier but have currently forgotten about. There are several scripts here already that would be excellent, if I could figure out how to convert them, but was wondering if any of the authors and programmers out there were working on anything like that already?
1378866340
Lithl
Pro
Sheet Author
API Scripter
I don't play any GURPS variant, so I don't know everything you're talking about. However, I can offer this for now: HP can already go negative This script automatically sets/removes markers based on the percentage of a token's bar. By default it marks the token with a red dot when it reaches half health, but all you have to do is edit the CONFIG array to change things. This script works on any or all of the three bars, at any percentage level (including multiple percentages on the same bar). This script might be close to what you mean by the "tagging system." By default it's usable by any player, but you can change it to only be usable by the GM if you like. It has aliases for the D&D 4E statuses, but those can be changed, or you can name one of Roll20's statusmarker icons directly. If you can figure out what it is you want, I or another scripter could probably create it for you. We may not be familiar with your game, but if you're able to describe what the script needs to do in the end, that shouldn't be a problem.
Yea ive been looking A vthose and use them in my d20 game but the hp one needs to be able to read damage up to 5x your base health into the negative. I havent figured out much more than using the heart icon with a number for the multiplier and bar1 for recordjng your damage in that particular step. I also need to go through and make a char sheet auto generator and modify the init script to use static numbers as there is no roll for turn order, its based on speed
1378882639

Edited 1378882680
Lithl
Pro
Sheet Author
API Scripter
Ah, yeah, 5x negative would look strange if you simply used negative values. =D I like your solution with the heart, though. Do you have a script running it, or are you just doing it manually?
manually at the moment, but I'm working on scripting - Problem is i'm not a programmer, and I'm running two seperate gurps games, (medival and space), a 3.5 homegrown campaign, and i'm currently PLAYING two castles and crusades games, a 1st ed adnd game, and another 3.5 game. And I have three kids.... who I am currently teaching how to play minecraft. (3, 4 and 7) so, yea, Working on it means a couple of hours a week sometimes.