
This game will take place in a slightly altered Golarion. I will be eliminating the states of Nex and Geb and inserting instead another area of Free Cities. Most of these City States are lead by what is left of a once great kingdom's nobility. Play will start in a city called Bellmoral,more specifically at the estate of Marquis Darius Vorn. Marquis Vorn, a man of average build with dark greasy brown hair, is not the official leader of Bellmoral but is the man in charge of the purse. It is of course said that all real power flows through the Maquis. Knowing the reputation of you and your acquaintances he has invited you to his manor in order to bring you into his employ in order to find the man who murdered his son. He wants him found and brought back to the city for justice. The message simply said he would make it worth your time. Lucky timing had you finishing a job here in town for Sheriff Herriss Mandin, a sturdy man known for doing what it takes to finish a job. Unfortunately for you the job you finished was only enough to cover the damage you caused at the Wayward Bard, while taking back the Sheriff's prized horse. As a group you have 35 gp left in the purse. <a href="https://app.roll20.net/lfg/listing/46725/the-free-cities" rel="nofollow">https://app.roll20.net/lfg/listing/46725/the-free-cities</a>