
I'm looking to start up a new campaign using White Wolf's Secret of Zir'an, a game set in what was once a standard fantasy world before it was abandoned by the gods, torn apart by war, and rebuilt on the backs of heroism, magic, and technology. Currently a number of nations have developed the equivalent of 1930s era societies, though there are still countries that are somewhat stuck in the old ways or are very badly off. Aircraft, radio, and cinema have become popular in a world that still employs magic fairly heavily and in a number of different capacities.
The current era is a time of uneasy peace and harrowing adventure, when lost secrets are being unearthed while the boundaries of progress are being pushed further and harder every day. Monstrous Shadeskin prowl the darkest corners of the globe and delve without warning into civilized areas. The Titans-esque dictatorial Fanes rule their realms with abject cruelty backed by astounding power. Nations of the light play their political games with one another and dance with daggers concealed as brave adventurers seek fame and fortune, bringing rare treasures to light and selling their stories to the press.
The players would be a group of friends and acquaintances who have come together to form a new private adventuring company. This will allow the players maximum freedom in determining which adventures to go on, what new avenues the group will explore, who to help and who to hinder, etc.
I already have one person who is interested, but would like at least a few more players.