Adam k, I am running a session with the sole purpose to teach and learn how to be a better Dm using this program. I would love if you and your friends would like to join my group some time~ We run at Tuesdays 9:30ish (night time) Pacific standard time, and play when our kids(and wives hah) go to bed. I have Dm'ed A lot and if u need any advice please just ask... As a new Dm I would gather the crew and set down some goals, both personal and team based, What are you all after? how do you want to play this game, being a team with your players will make your games so much better. I suggest you take this time to assist in Character story, background and if needed teach the crew how to Roll out a Character sheet. take notes, and add a bad guy for your friend from his past, or an ex Girlfriend who dumped you for a bard,, little things make big Splashes. Set down some ground rules and be flexible,,,, for Example:a wizard and doesn't have a clue which spell does what and, so it takes him 40 minutes to cast a magic missile on a rat, so we made a rule, bring your spells, know what they do. u have only 10 minutes per turn.... That being said; all the little things make Big splashes and an example of me being a control freak over a simple matter of Line of sight, we spent an hour arguing about it and the game ended with 3/5 of us burnt out Lesson learned. I suggest that you also Set up a Time limit (your other halves will be so happy) Dming is very time expensive, but thats only at first~ as for me i became an info addict and spent a good month of my freedom reading any thing dm related, now I know enough that I don't know Squat! and moreover learned if I am writing out a scenario for my pc's I will have 12 other things handy because they will completely ignore any and all pre written content i may write up. I tend to have a set goal, baddies for my pc's to kill and rewards for how well they do it as a team and still role play their characters. thus i get what I want, and they have very little Railroading and sheep herding them into the castle full of vampires. Listen and have open communication with your pc's, its their world, your just the Ref, bad guy, Store clerk, the dog, the hooker your friend wants to bang before he even has a name, if they get all crazy and try to batman superman and one hit them, you will have to step in and kindly remind them that batman beats superman, but superman always wins the first fight Always! the 2nd fight ends in a draw, and the 3rd Batman wins clearly. meaning if they try to do too much in a single action then you have to remind them they have a limit, And that there plan of attack will Work out but will have to be stretched out over a few turns. I have a ton more stuff to share, but I would think it best if you told me what you are looking for? I Use <a href="http://www.d20srd.org/" rel="nofollow">http://www.d20srd.org/</a> for dnd as most if not all of the core books are thier and its free! FREE! if you dont like the look/feel of that one, then Google Dnd 3.5 Srd or ask me or any others here on Roll20 Good luck and Take care! Goatrage