Hello all! As the GM for my group of seven people that have been in a campaign I created, I am looking for a better way to implement extra damage whenever a critical hit is rolled up. I and my group find the double damage rule within 5e to be a little bit uninteresting. To that end, I began to implement exploding dice that would add to the normal damage rolled up. Something like [[1d8 + 1d2!]] for the damage from a critical hit with a d8 weapon. This has lead to either more uninteresting results, or such fantastic damage that certain death is created for the receiver. I would love to see an api program that rolled percentile dice and would cause double damage for 0-50, triple for 51-75, quad damage for 76-95, etc. If my programing skills were up to the task, I would write this myself... Any suggestions? Thank you.