Personally I would say you can release a sheet the second you think the following two things are satisfied: 1. You believe people will use it. If it is worthy for one, it might be worthy for many 2. You have fixed the attribute naming convention and do not plan to rewrite most if your attributes invalidating everything people entered. 1. Should be self explanary. 2. When people start using your sheet, they unlikely want to enter all the characters and work AGAIN once they have done it once. If you announce: "Ok in this version you have to reenter the skills, because there was a major update", then people will get annoyed unless the update was worthy enough of invalidating their invested time. The main reason - beside i18n, but I could have started that if I really wanted to - why I personally don't have released my sheet altough I believe it would fit 1. is that I will likely violate 2. for quite some time. There are stil huge features planned, which do not only add a new section to the sheet but which will likely invalidate hundreds of attributes. I therefore suggest: If you feel your sheet satisfies 1 and 2, go ahead try to get it into as many hands as possible. The more feedback there is the better. Until then I supposes its better to test the sheet with a handful of willing people. Your sheet might have maybe only 1/10 of the features another sheet has, but if there is a single feature people are really longing for, maybe they are willing to switch just because of that. As for getting feedback, I usually just create a game that's open to the public and share the URL in the forums and ask for people to provide feedback. Thank you for that suggestion! Neat idea!